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A free chessprogram based on Fusc# and is written in java. The main idea to rewrite the project in java is to work on new learning and decision strategies.
This project is an exercise and proof of concept. It aims to minimize the tree width of the tree decompositioned graph G with the methods of genetic algorithms.
A graphical, interactive, multimedia-rich text reader integrated with computer text-to-speech whose level of focus, complexity, and detail is adjustable according to the user's needs. Suitable for users with learning disabilities: i.e. dyslexia.
A new project extending the basic jGameAI framework. This simulation demonstrates flocking and grouping behaviour as appearing in nature like birds and fisch schools.
AntHill is a Software Engineering project at the Warsaw University of Technology at the faculty of Computer Science. It simulates the behaviour of an anthill.
Java technology
Bola is a framework for fluid concepts inspired by the research of Douglas Hofstadter, particularly his Copycat project. Besides exploring emergent pressures for conceptual slippages, we also want to investigate into creation of new concepts. The idea he
The Guiey project is an attempt to develop a system for graphical user interface scripting and testing in Java. Guiey will use a computer by seeing, typing, and clicking - just like a human user.
Neural networks, this is my first steps in this neobyatnoy topic, so to speak sample pen, not all here very clear to me, but gradually improving the implementation of this project hope to bring to mind
JCheckers is a basic implementation of the checkers game using the framework from JGameAI. It is a public universitary project and will grow in future. Based on the framework JGameAI we want also improve new strategies on artificial intelligence.
This project is an implementation of a computational framework that addresses general-interest low-level problems such as real-time synchronization, sound communication and spatial agent mobility.
noMADS - NOt so simple Multiple Agents Demo System.
A group of 4 types of agents (each with its capabilities) cooperate while crossing a map and facing various kinds of problems. This project is a JADE-based java application resulting in an applet.
This project aims at creating rationally thinking agents. The agent gather information through command line or network and stores it in its memory. It uses Stanford's NLP library to understand the language statements.
This project is a simulation of the behavior of the human immonological system. It does not intend, in this very first moment, to be a complete simulation but it's going to try to simulate the most important part that is the adaptative response.
GAZES - Genetic Algorithm Zombie Eradication Simulation Grid-based simulator for zombie scenario. The units will use genetic algorithm to determine their actions on a cycle by cycle basis. This is a school project, so is likely on hiatus for summer.
This project aim to provide a crowd movement simulation based on primitive human behaviours and emerging behaviours for research and educational purposes. The application (front-end) is generic and can be reused.
Jatobo (Java TOC Bot) is another Bot connecting to the ICQ and AIM networks via the TOC2 library. For that purpose it uses Jatoli (Java TOC Library) also included in this project. Feel free to use it for your projects.
A project originally for an undergraduate Freshman seminar on motion planning algorithms. Provides a basic interface for drawing obstacles in a 2-D plane and the ability to select an algorithm by which to plan a path in this user-defined world.
This project consists in tools programmed during the Master in Artificial Intelligence at UCLA, Venezuela. Este proyecto consiste en herramientas que programadas durante la MaestrÃa de Inteligencia Artificial en la UCLA, Venezuela. 2006 - 2007
This project is an example of a software agent for playing simulated soccer. The agent uses a FSM library and an Expert System library to make decisions.
Development processes simulation. Identifies problematic and overloaded points analyzing data flow between the involved processes in a development project.
The goal of the CSPoker project is to develop Poker software and experiment with Artificial Intelligence for Poker. A Texas Hold'Em server written in Java and client software in JavaFX have already been developed.
The OpenOGI project is an open source library to integrate heterogeneous and distributed geographic objects (features) based on ontology and OGC WFS specification. This library is an open academic tool.