This RapidMiner-plugin consists of operators for feature selection and classification - mainly on high-dimensional (microarray-) data - and some helper-classes/operators.
Fifteen puzzle, with its own goal-seeking to find the best solution
This project implements the "fifteen puzzle", but it has a twist: the program can solve the puzzle perfectly.
The project contains a simple JAVA framework that implements heuristic goal-seeking algorithms. We use this to search for the best solution, but the framework is general-purpose and can be used for similar one-person puzzles. Using this framework will allow developers to focus on a specific domain of interest, while leaving many of the AI concepts and goal-searching concepts to...
GeneThello (read jə-ˈne-ˈthe-lō), is an acronym for genetic othello, an othello (reversi) playing program which based on Genetic Algorithm (GA). In principle GeneThello consist of an othello program and a genetic algorithm system.
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SEMANTIXS is a semantic information extraction system that can extract, represent and visualize domain-specific information from free-text in the form of complex (and simple) relationships. Refer - http://www.cs.iastate.edu/~semantix/ for more info.
eBook Finder is an expert system designed to correctly identify the type of document you download from the internet. It currently supports pdf files, searches being made with Google Search.
TextMarker is now developed and hosted at Apache UIMA (http://uima.apache.org/textmarker.html). TextMarker is a UIMA-based tool for information extraction and more. The full featured editor of the rule language and the build process of UIMA descriptors are complemented with components for visualization, explanation, testing and rule learning.
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Compiler optimization for code that AI generates, reuses similar substrings of code to exponentially reduce the Big-O of compile. At runtime, CodeTree objects breed, rename vars, mutate code and run it instantly. For any realtime compilable language.
Artificial life simulation where computer programs (virtual organisms or VOs for short) compete on a grid for computer time. May the most intelligent VO win!
A Haskell implementation of the Three Man morris game together with an AI for playing against the Computer.
Command line based, needs Haskell interpreter.
SpatialML is a markup language for representing spatial expressions in natural language documents. The goal is to allow for better integration of text collections with resources such as databases that provide spatial information about a domain.
This project is a complete cross-platform (Windows, Linux) framework for Evolutionary Computation in pure python. See the project site at http://pyevolve.sourceforge.net or the blog at http://pyevolve.sourceforge.net/wordpress
The Mars Rover Simulator project is based on the evolutionary robotics paradigm where an artificial agent acquires its skills through the process of artificial evolution. This simulator can be useful to evolve neural network controllers for the rover
nu-BDI is an extension of the Jason agent interpreter aimed at processing norms using constraints on the agent's instantiated plans. The core agent reasoning cycle now includes a component for processing norms and enforcing norm constraints.
Palamedes is a plugin that enables users to use Eclipse for Game Description Language (GDL) development, making Eclipse a first class GDL IDE. It comes with many goodies such as syntax highlighting, knowledge base analysis, debug and many other.
X-GAT (XML-based Genetic Algorithm Toolkit) is a Java framework to optimize problems with Genetic Algorithms (GAs). Differently from other frameworks, X-GAT contains ready-to-use GAs implementations and new features can be easily added.
Feating constructs a classification ensemble comprising a set of local models. It is effective at reducing the error of both stable and unstable learners, including SVM. For details see the paper at http://dx.doi.org/10.1007/s10994-010-5224-5.