Crawl websites, sync to vector databases, and power RAG applications. Pre-built integrations for LLM pipelines and AI assistants.
Build data pipelines that feed your AI models and agents without managing infrastructure. Crawl any website, transform content, and push directly to your preferred vector store. Use 10,000+ tools for RAG applications, AI assistants, and real-time knowledge bases. Monitor site changes, trigger workflows on new data, and keep your AIs fed with fresh, structured information. Cloud-native, API-first, and free to start until you need to scale.
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Lightspeed golf course management software
Lightspeed Golf is all-in-one golf course management software to help courses simplify operations, drive revenue and deliver amazing golf experiences.
From tee sheet management, point of sale and payment processing to marketing, automation, reporting and more—Lightspeed is built for the pro shop, restaurant, back office, beverage cart and beyond.
The JSparse Matrix Package, developed by Philipp Geigenmüller during an internship at the prudsys AG in Chemnitz, Germany, is an extension of the well-known Java Matrix Package (JAMA) and allows the use of sparse matrices and related algorithms.
Program to performing the complete cycle of neural networks analysis: preparing data, choosing neural network (CasCor, MP, LogRegression, PNN), learning of network, monitoring learning state, ROC-analysis, optimization of network parameters using GA.
Run applications fast and securely in a fully managed environment
Cloud Run is a fully-managed compute platform that lets you run your code in a container directly on top of scalable infrastructure.
Run frontend and backend services, batch jobs, deploy websites and applications, and queue processing workloads without the need to manage infrastructure.
Neuroph OCR - Handwriting Recognition is developed to recognize hand written letter and characters. It's engine derived's from the Java Neural Network Framework - Neuroph and as such it can be used as a standalone project or a Neuroph plug in.
This project is aimed at making a complete flexible Neural network library in Java. The library works fine with most complex problems.Future targets: Configurable Learning rate and momentum. More details at http://www.w3avatar.com
Thank you for your interest in Speedy Composer. Speedy Composer is an automated application for composing melodies for Speedy Net members. We recently made changes to the source code of Speedy Net, and converted it into the Python language and Django framework. Since Speedy Composer was originally written in PHP, it is not adapted to work with Speedy Net in its current form. So unfortunately we were forced to temporarily close the app Speedy Composer. But don't worry, we kept backups of all...
An image postprocessor for the DIY Book Scanner described on instructables.com and diybookscanner.org. Gets images ready for OCR or for PDF. Written in Java based on a partial port of the Leptonica image processing library.
Powerful cloud-based licensing solution designed for fast-growing software businesses.
A single-point of license control for desktop, SaaS, and mobile applications, APIs, VMs and devices.
10Duke Enterprise is a cloud-based, scalable and flexible software licensing solution enabling software vendors to easily configure, manage and monetize the licenses they provide to their customers in real-time.
ANNJ, Another Neural Network for Java is a neural network framework for the Java programming language. It is still in an early development stage, currently supporting only feed-forward type networks, but will soon be able to handle many other types.
proGPUKLT is a library for the Processing programming language and environment that wraps a GPU-implementation of the Kanade-Lucas-Tomasi feature tracker used for computer vision applications.
BlueJam is a Java-based algorithmic music composer that uses evolutionary techniques and heuristics. Originally intended to evolve solos on the blues scale. BlueJam interfaces with Pure-Data to give real-time output.
A set of Javalibraries for translating textual numbers (including cardinals, ordinals, etc.) between various language systems (e.g. Arabic, Indic, Chinese). Primary users will be developers of machine translation systems and curious desktop users.
PIQLE is a Platform Implementing Q-LEarning (and other Reinforcement Learning) algorithms in JAVA. Version 2 is a major refactoring. The core data structures and algorithms are in piqle-coreVersion2. Examples are in piqle-examplesVersion2. A complete doc
The aim of GUINNEA (Graphical User Interfaced Neural Network Architecture) is to develop a comfortable and high-featured neural net simulator which is highly configurable and flexible. It will support many neural nets and visualization features for those
A Java port of LDC's Champollion sentence aligner (http://champollion.sourceforge.net). Intended audience is Natural Language researchers wishing to sentence-align parallel text. In the future, Akerblad will extend Champollion with such features as rule
RL Poker is a study project Java implementation of an e-soft on-policy Monte Carlo Texas Hold'em poker reinforcement learning algoritm with a feedforward neural network and backpropagation. It provides a graphical interface to monitor game rounds.
Proposed is an algorithm
that uses computer vision, combined with a modified Rubine classifier, to allow
arbitrary N-sided polygons as accepted sketches in real-time.
Agent based model of organizations considering the interplay between the formal hierarchical structure and the process network emerging while the organization performs a task-set.
The MRCPv2 protocol is designed to allow client devices to control media processing resources, such as speech recognition engines. MRCP4J provides a Java API that encapsulates the MRCPv2 protocol and can be used to implement MRCP clients and/or servers.
The Video Processing Evaluation Resource: A toolkit for evaluating computer vision algorithms on video, and a corresponding tool for annotating video streams with spatial metadata.
Project Genesis brings the game of life up-to-date. instead of dots, we have animals, instead of trivial rules about close proximity dots, we model real world activities: move,eat,kill,steal,destroy,sleep, breed and learn different patterns of behavior.