68 projects for "3d game python" with 2 filters applied:

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  • 1
    MCP for Unity

    MCP for Unity

    AI bridge enabling assistants to control and automate Unity Editor

    Unity MCP is an open source integration that connects AI assistants with the Unity Editor through the Model Context Protocol (MCP). It acts as a bridge that allows language models and AI coding tools to interact directly with a Unity development environment using structured commands and tools. By linking an AI assistant to a running Unity project, the system enables automated operations such as managing project assets, modifying scenes, editing scripts, and performing other development tasks...
    Downloads: 12 This Week
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  • 2
    FAY

    FAY

    Framework for building AI-powered interactive digital humans and agent

    Fay is an open source framework designed to build and deploy interactive digital humans powered by large language models. It acts as a middleware layer that connects digital character technologies with conversational AI systems and business applications. Fay supports various types of digital humans, including 2.5D and 3D avatars, and can be integrated with applications running on mobile devices, PCs, web platforms, and embedded systems. Its architecture allows developers to combine different...
    Downloads: 2 This Week
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  • 3
    Xtuner

    Xtuner

    A Next-Generation Training Engine Built for Ultra-Large MoE Models

    Xtuner is a large-scale training engine designed for efficient training and fine-tuning of modern large language models, particularly mixture-of-experts architectures. The framework focuses on enabling scalable training for extremely large models while maintaining efficiency across distributed computing environments. Unlike traditional 3D parallel training strategies, XTuner introduces optimized parallelism techniques that simplify scaling and reduce system complexity when training massive...
    Downloads: 1 This Week
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  • 4
    Diffusion for World Modeling

    Diffusion for World Modeling

    Learning agent trained in a diffusion world model

    Diffusion for World Modeling is an experimental reinforcement learning system that trains intelligent agents inside a simulated environment generated by a diffusion-based world model. The project introduces the idea of using diffusion models, commonly used for image generation, to simulate the dynamics of an environment and predict future states based on previous observations and actions. Instead of interacting directly with a real environment, the reinforcement learning agent learns within...
    Downloads: 0 This Week
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  • 5
    VoxelMorph

    VoxelMorph

    Unsupervised Learning for Image Registration

    VoxelMorph is an open-source deep learning framework designed for medical image registration, a process that aligns multiple medical scans into a common spatial coordinate system. Traditional image registration techniques typically rely on optimization procedures that must be executed separately for each pair of images, which can be computationally expensive and slow. VoxelMorph approaches the problem using neural networks that learn to predict deformation fields that transform one image so...
    Downloads: 0 This Week
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  • 6
    Minigrid

    Minigrid

    Simple and easily configurable grid world environments

    Minigrid is a lightweight, minimalistic grid-world environment library for reinforcement learning (RL) research. It provides a suite of simple 2D grid-based tasks (e.g., navigating mazes, unlocking doors, carrying keys) where an agent moves in discrete steps and interacts with objects. The design emphasizes speed (agents can run thousands of steps per second), low dependency overhead, and high customizability — making it easy to define new maps, new tasks, or wrappers. It supports the...
    Downloads: 0 This Week
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  • 7
    Lingvo

    Lingvo

    Framework for building neural networks

    Lingvo is a TensorFlow based framework focused on building and training sequence models, especially for language and speech tasks. It was originally developed for internal research and later open sourced to support reproducible experiments and shared model implementations. The framework provides a structured way to define models, input pipelines, and training configurations using a common interface for layers, which encourages reuse across different tasks. It has been used to implement state...
    Downloads: 0 This Week
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  • 8
    Oasis

    Oasis

    Inference script for Oasis 500M

    Open-Oasis provides inference code and released weights for Oasis 500M, an interactive world model that generates gameplay frames conditioned on user keyboard input. Instead of rendering a pre-built game world, the system produces the next visual state via a diffusion-transformer approach, effectively “imagining” the world response to your actions in real time. The project focuses on enabling action-conditional frame generation so developers can experiment with interactive, model-generated...
    Downloads: 2 This Week
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  • 9
    JoyAI-VL-Interaction

    JoyAI-VL-Interaction

    An Open Real-time Video-Language Interaction System

    JoyAI-VL-Interaction is an open real-time video-language interaction system built around an 8B-scale vision-first model. It is designed to watch a webcam or livestream continuously and decide whether to speak, stay silent, or delegate a harder task. Unlike turn-based assistants, it focuses on event-driven interaction where timing matters as much as answer quality. The repository releases the model, training recipe, time-aligned interaction data, and deployable system together. Its system...
    Downloads: 0 This Week
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  • 10
    DeepSpeed

    DeepSpeed

    Deep learning optimization library: makes distributed training easy

    DeepSpeed is an easy-to-use deep learning optimization software suite that enables unprecedented scale and speed for Deep Learning Training and Inference. With DeepSpeed you can: 1. Train/Inference dense or sparse models with billions or trillions of parameters 2. Achieve excellent system throughput and efficiently scale to thousands of GPUs 3. Train/Inference on resource constrained GPU systems 4. Achieve unprecedented low latency and high throughput for inference 5. Achieve extreme...
    Downloads: 0 This Week
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  • 11
    Make-A-Video - Pytorch (wip)

    Make-A-Video - Pytorch (wip)

    Implementation of Make-A-Video, new SOTA text to video generator

    Implementation of Make-A-Video, new SOTA text to video generator from Meta AI, in Pytorch. They combine pseudo-3d convolutions (axial convolutions) and temporal attention and show much better temporal fusion. The pseudo-3d convolutions isn't a new concept. It has been explored before in other contexts, say for protein contact prediction as "dimensional hybrid residual networks". The gist of the paper comes down to, take a SOTA text-to-image model (here they use DALL-E2, but the same learning...
    Downloads: 2 This Week
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  • 12
    AI-Aimbot

    AI-Aimbot

    CS2, Valorant, Fortnite, APEX, every game

    AI-Aimbot is a computer vision project that demonstrates how artificial intelligence can be used to automatically identify and target opponents in video games. The system uses an object detection model based on the YOLOv5 architecture to detect human-shaped characters in gameplay screenshots or video frames. Once a target is identified, the program automatically adjusts the player’s aim toward the detected target, effectively automating the aiming process in first-person shooter games. The...
    Downloads: 7,972 This Week
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  • 13
    BIG-bench

    BIG-bench

    Beyond the Imitation Game collaborative benchmark for measuring

    BIG-bench (Beyond the Imitation Game Benchmark) is a large, collaborative benchmark suite designed to probe the capabilities and limitations of large language models across hundreds of diverse tasks. Rather than focusing on a single metric or domain, it aggregates many hand-authored tasks that test reasoning, commonsense, math, linguistics, ethics, and creativity. Tasks are intentionally heterogeneous: some are multiple-choice with exact scoring, others are free-form generation judged by...
    Downloads: 0 This Week
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  • 14
    Shap-E

    Shap-E

    Generate 3D objects conditioned on text or images

    The shap-e repository provides the official code and model release for Shap-E, a conditional generative model designed to produce 3D assets (implicit functions, meshes, neural radiance fields) from text or image prompts. The model is built with a two-stage architecture: first an encoder that maps existing 3D assets into parameterizations of implicit functions, and then a conditional diffusion model trained on those parameterizations to generate new assets. Because it works at the level of...
    Downloads: 4 This Week
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  • 15
    towhee

    towhee

    Framework that is dedicated to making neural data processing

    Towhee is an open-source machine-learning pipeline that helps you encode your unstructured data into embeddings. You can use our Python API to build a prototype of your pipeline and use Towhee to automatically optimize it for production-ready environments. From images to text to 3D molecular structures, Towhee supports data transformation for nearly 20 different unstructured data modalities. We provide end-to-end pipeline optimizations, covering everything from data decoding/encoding, to model inference, making your pipeline execution 10x faster. ...
    Downloads: 0 This Week
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  • 16
    AB3DMOT

    AB3DMOT

    Official Python Implementation for "3D Multi-Object Tracking

    AB3DMOT is a real-time 3D multi-object tracking framework designed for applications such as autonomous driving and robotics perception. The system processes detection results from 3D object detectors that analyze LiDAR point clouds and uses them to track multiple objects across consecutive frames. Its tracking pipeline relies on a combination of classical algorithms, including a Kalman filter for state estimation and the Hungarian algorithm for data association between detected objects and...
    Downloads: 0 This Week
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  • 17
    Recast Navigation

    Recast Navigation

    Navigation mesh generation and pathfinding toolkit for game AI systems

    Recast Navigation is an open source toolkit designed for building navigation meshes and performing pathfinding in 3D environments, particularly for video games and simulations. It provides a set of libraries that transform input geometry into navigation meshes that AI agents can use to move through virtual worlds. Its core component, Recast, constructs navigation meshes by rasterizing triangle meshes into voxels, filtering out areas that are not walkable, and converting the remaining regions...
    Downloads: 1 This Week
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  • 18
    PIFuHD

    PIFuHD

    High-Resolution 3D Human Digitization from A Single Image

    PIFuHD (Pixel-Aligned Implicit Function for 3D human reconstruction at high resolution) is a method and codebase to reconstruct high-fidelity 3D human meshes from a single image. It extends prior PIFu work by increasing resolution and detail, enabling fine geometry in cloth folds, hair, and subtle surface features. The method operates by learning an implicit occupancy / surface function conditioned on the image and camera projection; at inference time it queries dense points to reconstruct a...
    Downloads: 3 This Week
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  • 19
    Point-E

    Point-E

    Point cloud diffusion for 3D model synthesis

    point-e is the official repository for Point-E, a generative model developed by OpenAI that produces 3D point clouds from textual (or image) prompts. Its principal advantage is speed: it can generate 3D assets in just 1–2 minutes on a single GPU, which is significantly faster than many competing text-to-3D models. The model works via a two-stage diffusion approach: first, it uses a text → image diffusion network to produce a synthetic 2D view consistent with the prompt; then a second...
    Downloads: 0 This Week
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  • 20
    FrankMocap

    FrankMocap

    A Strong and Easy-to-use Single View 3D Hand+Body Pose Estimator

    FrankMocap is a monocular 3D human capture system that estimates body, hand, and optionally face pose from a single RGB image or video. It regresses parametric human models (e.g., SMPL/SMPL-X) directly, producing temporally stable meshes and joint angles suitable for animation or analytics. The pipeline couples a robust 2D keypoint detector with 3D mesh regression networks and priors that keep results anatomically plausible.
    Downloads: 0 This Week
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  • 21
    Video Pre-Training

    Video Pre-Training

    Learning to Act by Watching Unlabeled Online Videos

    The Video PreTraining (VPT) repository provides code and model artifacts for a project where agents learn to act by watching human gameplay videos—specifically, gameplay of Minecraft—using behavioral cloning. The idea is to learn general priors of control from large-scale, unlabeled video data, and then optionally fine-tune those priors for more goal-directed behavior via environment interaction. The repository contains demonstration models of different widths, fine-tuned variants (e.g. for...
    Downloads: 0 This Week
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  • 22
    MuZero General

    MuZero General

    A commented and documented implementation of MuZero

    muzero-general is an open-source implementation of the MuZero reinforcement learning algorithm introduced by DeepMind. MuZero is a model-based reinforcement learning method that combines neural networks with Monte Carlo Tree Search to learn decision-making policies without requiring explicit knowledge of the environment’s dynamics. The repository provides a well-documented and commented implementation designed primarily for educational purposes. It allows researchers and developers to train...
    Downloads: 0 This Week
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  • 23
    MeshCNN in PyTorch

    MeshCNN in PyTorch

    Convolutional Neural Network for 3D meshes in PyTorch

    MeshCNN is a deep learning framework designed specifically for processing 3D triangular mesh data using convolutional neural networks. Unlike traditional CNNs that operate on images or voxel grids, MeshCNN performs convolution operations directly on the edges of mesh structures. This design allows the model to capture geometric relationships between mesh elements while preserving the underlying topology of 3D shapes. The framework introduces specialized layers such as edge-based convolution,...
    Downloads: 0 This Week
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  • 24
    DensePose

    DensePose

    A real-time approach for mapping all human pixels of 2D RGB images

    DensePose is a computer vision system that maps all human pixels in an RGB image to the 3D surface of a human body model. It extends human pose estimation from predicting joint keypoints to providing dense correspondences between 2D images and a canonical 3D mesh (such as the SMPL model). This enables detailed understanding of human shape, motion, and surface appearance directly from images or videos. The repository includes the DensePose network architecture, training code, pretrained...
    Downloads: 760 This Week
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  • 25
    gym-pybullet-drones

    gym-pybullet-drones

    PyBullet Gymnasium environments for multi-agent reinforcement

    Gym-PyBullet-Drones is an open-source Gym-compatible environment for training and evaluating reinforcement learning agents on drone control and swarm robotics tasks. It leverages the PyBullet physics engine to simulate quadrotors and provides a platform for studying control, navigation, and coordination of single and multiple drones in 3D space.
    Downloads: 1 This Week
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