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Navigation mesh generation and pathfinding toolkit for game AI systems
...Detour complements this system by providing runtime pathfinding, spatial queries, and navigation utilities that allow agents to move efficiently across the generated mesh. Recast Navigation also includes modules such as DetourCrowd for crowd simulation and agent collision avoidance, as well as DetourTileCache for streaming and dynamically updating navigation meshes in large or changing environments.
OpenCity is another 3D city simulator. You can build residential, commercial and industrial zones then supply them with necessary goods and watch them grow up. Version 0.0.6stable is now available for download. Any feature request/bug report is welcome
Simulates a biologically diverse tropical island, and the ape inhabitants cognitive processes. For MacOS X, iPad, Windows and Linux. Features a non-polygonal graphics engine and a command-line version
Robocup MSL is the mid sized league of robocup www.robocup.org. This site has been assembled to assist in sharing Robocup MSL resources for whichever teams wish to do so. Team Leaders please contact an admin to post your code.
The DARPA Urban Challenge race for robot vehicles took place on Nov 3, 2007. We pose a new urban challenge: build a safe, convenient, energy efficient people mover. This site provides the hardware and software for a prototype system.
MASyV (Multi-Agent System Visualization) enables one to write agent-based models/cellular automata, eg. in C, visualize them in real time & capture to movie file with MASyVs GUI & message passing lib. Includes examples: Hello World, ants, viral infection
RARS is the Robot Auto Racing Simulation, in which the drivers are robot programs. It is intended as a competition among programmers. It consists of a simulation of the physics of cars, a graphic display of the race, and a robot driver for each car.
The Rossum Project is an attempt to collect and distribute robotics software. We are seeking help with our first project, a mobile-robot simulator featuring a 2-D virtual world, and new work including artificial intelligence and robot-control logic.
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Origin is a evolver for the programming game Corewars. Part of this project is a modified MARS (Memory Array Redcode Simulator) written in C especialy for evolvers. With SWIG its going to be very easy to use in different languages.
FOTAI is a game with robots shooting at each other. The player can't control directly the robots, he has to program their artificial intelligence. Actually possible to program in C and in Python.
An isometric game with C++ and SDL. Your beings should survive fighting with other beings, reproducting to make a massive attack and eating. But sometimes you will have to eat some of your own live beings so that others could stay alive, well it's life.
This project demonstrates the use of a sniper gun (physics), and the behaviour of agents in a 3D world in case of a catastrophy like the assassination of a person.
B.O.T.S (Bots Tactical Simulation) is a programming game, where players "code" the behaviour of their bot and watch them fight with others bots in a arena. It comes with a full environnement in Java/Swing, for coding, debugging, playing matchs, etc ...
TIN is an artificial-life program running under X. TIN's are mammal lifeforms, equipped with some basic instincts and abilities, evolving in a 2D environment.
Mutli-Agent Communicating System.Based on an experiment carried out in the field of the videogame in the artificial intelligence,I board which been able to retain certain lesson of this work,and I would like to remake a Multi Agent System in Open Source.
SimpleDomino is a Server for a Programming Competition from Schoolinux and Linux-dubai.com for School Students. It uses TCP/IP for Communications. (It's base on Linux but can port to Windows) You can start your own Competition or Help us to develop this P
BoardWars is a teaching utility for computer science classes.
It runs as a server supporting multiple turn based board games.
The games are played by supplying the AI code in java or c++.
BoardWars was funded by the University of Iowa
This project contains the software used by the University of Toronto RoboCup team for controlling a team of robots to compete, against another such team, in a real time soccer environment.
Morasot SimSoccer Team is a proposed team for RoboSoccer simulator v 1.4. The team consists in 5 simulated players (given as a win32 dll). Several coding techiques are shown for efficient soccer playing using object-oriented programming (SimuroSot league
The RoboCup competition is an international event in which teams of
autonomous robots play soccer against one another. This project
provides resources for the RoboCup F180, or small-sized league.
It also provides a mechanism through which teams can c
3D space trade / action / colonization game seen from eyes of your player/cockpit . longterm : complex features in all aspects of game,
multiplayer. Generally every can join , more good people = better.
Tourk is a framework for developing programming games, where two (or more) people write game playing code (like Deep Blue) and a controller puts the two against each other.