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Run a 1-billion parameter LLM on a $10 board with 256MB RAM
PicoLM is an open-source inference framework designed to run large language models on extremely constrained hardware environments such as inexpensive single-board computers and embedded systems. The project focuses on enabling efficient local inference by optimizing memory usage, computation, and system dependencies so that relatively large models can operate on devices with minimal RAM. It is written primarily in C and designed with a minimalist architecture that removes unnecessary dependencies and external libraries. ...
OliveChess is a simple chess engine compatible with modern chess interfaces such as ChessBase products, Arena and XBoard/Winboard.
The engine supports UCI and XBoard protocols.
Note: in order to use it as an xboard engine you may need Polyglot tool to be installed first
To design a complete, wheeled robot, capable of accomplishing simple tasks, manipulate objects and have human interaction capabilities. Includes electronic board design, firmware and AI programming, computer-robot interaction software and mechanics.
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Graphical interactive windows application and library written in .Net/C# for simulating and controlling robots. Including firmware for ATmega8 to be controlled by the C# library and circuits for the ATmega8 controller board and L298-based motor board
GamesCrafters is an undergraduate research group at the University of California, Berkeley. GAMESMAN is our software for building text & X11 apps for finite, 2-person abstract perfect-information games (e.g., TicTacToe & chess). We've authored 40+ games
An open source chess engine in C, released under the GPL. Compatible with the XBoard and UCI interface protocols to link to a GUI or other chess arbiter.
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XOMaster is a fairly strong AI five in a row (free-style gomoku) player. It implements a simple interface and an alpha-beta search function with a fast eval function.
An object-oriented platform and algorithms for the game of GO.
Aims:
1) A capable engine that can learn through experience.
2) A re-usable algorithmic framework for rapid development of new
GO-playing engines.
Mutli-Agent Communicating System.Based on an experiment carried out in the field of the videogame in the artificial intelligence,I board which been able to retain certain lesson of this work,and I would like to remake a Multi Agent System in Open Source.
BoardWars is a teaching utility for computer science classes.
It runs as a server supporting multiple turn based board games.
The games are played by supplying the AI code in java or c++.
BoardWars was funded by the University of Iowa
This program is based on a algorithm that solves a Master Mind combination.
The algo seems to work but without hole and with 5 different colors in an atempt.
CINAG is an UCI computer chess engine. This is a module which thinks about the game and try to find the best move for each position. Our goal is to create a quite strong opponent by using state of the art AI technics.
The aim of this project is to search for the best
solution to the Solitaire board game starting with a cross.
The computer searches for solutions by playing by
itself.
Faile is a free chess program which plays a fairly strong game of chess (Expert strength or better). One of the main goals of Faile is to provide a full featured chess program with source code which is tidy, well documented, and easy to understand.