OliveChess is a simple chessengine compatible with modern chess interfaces such as ChessBase products, Arena and XBoard/Winboard.
The engine supports UCI and XBoard protocols.
Note: in order to use it as an xboard engine you may need Polyglot tool to be installed first
GamesCrafters is an undergraduate research group at the University of California, Berkeley. GAMESMAN is our software for building text & X11 apps for finite, 2-person abstract perfect-information games (e.g., TicTacToe & chess). We've authored 40+ games
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An open source chessengine in C, released under the GPL. Compatible with the XBoard and UCI interface protocols to link to a GUI or other chess arbiter.
Spring PyAI is a wrapper for the SkirmishAI Interface of the SpringRTS Engine. More Infrmation about SpringRTS can be found at http://www.springrts.com
Lillybot is an OpenCyc-based irc chatbot. It implements a very
simple reasoning engine that works with the OpenCyc ontology,
and hooks it to a natural-language parser. It can answer simple
english questions with small simple-english replies.
eSpeak text-to-speech module for Asterisk. This provides the "espeak" dialplan application, which allows you to use the eSpeak TTS Engine as a speech synthesizer in Asterisk.
A knowledge base engine for Python built on F-Logic. It uses the FLORA-2 reasoning engine and provides permanent storage through ZODB. Logic programming concepts like logical variables, facts, rules and queries are included.
EverCrack cryptanalysis engine. The goal is cryptanalysis of any class of cipher. The focus now is the kernel - cryptanalysis of unilateral monalpha substitution ciphers extremely quickly, and later, cryptanalysis of complex ciphers for the kernel.
An object-oriented platform and algorithms for the game of GO.
Aims:
1) A capable engine that can learn through experience.
2) A re-usable algorithmic framework for rapid development of new
GO-playing engines.
Engine for unlimited effects and modulation for sophisticated audio generation, with instrument simulation capabilities. It provides a simple core for generating effects and statistical and physical instrument modelling.
WormLights
A game based on the careers of light cycles of Tron.
The game will have a potent IA engine based on three levels of difficulty: easy, medium and hard.
Sprawler is the first Open Source internet search engine software and service - built by the community, for the community. It will address the various reasons most search engines today still are far from being where they need to be.
Quake II Weapons Facotry (THE Team fortress for Quake II) meets Quake III Arena WFA. The engine is founded on Q2 GPL code, and uses the WFA media. Visit the main website for more details.
CINAG is an UCI computer chessengine. This is a module which thinks about the game and try to find the best move for each position. Our goal is to create a quite strong opponent by using state of the art AI technics.
Pangaea will be a robust and feature filled game engine built using Allegro (http://alleg.sourceforge.net) It will be similar to Final Fantasy 1-3, etc., complete with map editor/world builder.
TimeSnake is (will be) a real-time, network capable game engine, kept modular to facilitate portability. Emphasis on keeping frame rate high, for a level playing field in competitive gaming. Dragon Fly is the first game using TimeSnake, a 3D fantasy base