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a dbms for neural nets. Chatbots, DTrees, random forests, n-grams,...
This project consists out of a windows based designer application and a library (that can run on multiple platforms, including android) together with several demo applications (including an MVC3 chatbot client and an android application).
It is probably best compared to a database management system, but for neural networks instead of relational data. As such, the library is optimized for handling any type of data-size by using advanced streaming and caching algorithms.
With the designer,...
Full ring Texas Hold'em poker game built around an intelligent AI system. The AI uses players' betting actions to calculate a probability distribution of their hole cards and uses it to evaluate hand strength and the best possible action. Small random changes are made to mimic human behavior and make the AI less predictable. Future versions will include adaptive opponent modeling using neural networks to improve the AI's strength. The AI code can be easily adapted for input from screen scrapers.
...It is possible to rotate, move or zoom in or out. Further there is a rudimentary speech recognition to change the rotating axes or to do some other helpful things.
KinectCAD has been written in Visual C# 2010. The package includes the source code and binaries files. To start KinectCAD it is necessary to have a correct installed Microsoft Kinect. Also it is helpful if there is an installed Kinect SDK V1. But you can also download the Runtime at: http://download.microsoft.com/download/E/E/2/EE2D29A1-2D5C-463C-B7F1-40E4170F5E2C/KinectRuntime-v1.0-Setup.exe
Important! ...
Game Toolbox is a C# assembly designed to facilitate the creation of games and game prototypes. It contains no graphics code, does not depend on XNA, and is Mono-compatible. It provides implementations of A*, GOAP, a genetic algorithm, and more.
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Medical Datasets (In a text file, with space separated values) can be loaded to the system.
By choosing either one of the two classifiers, Neural network or Decision Tree, the system can be trained and evaluated.
This is an application that takes the input of ABNF code and then converts it to GRXML. Both standards adhere to the W3 standard of grammars for speech recognition.
This is the source code for my 11th grade science fair project. It involves the use of autoencoders to improve error rates with small amounts of labeled data but large amounts of unlabeled data.
ExpertCoder is a toolkit for the .NET platform that supports the creation of code generators based on templates and expert systems. It is suitable for MDA projects. The UML-related libraries (UML, MOF and XMI) are now provided by the nUML project.
‘intelliworm’ is a prototype simulation of a Intelligent Species of a common earth worm,which inherits human like decision making capabilities through Neural Network intelligence representation,all developed by integrating .NET with Lisp and Yacc.
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The source code for my(Ben Thompson) 10th grade neural network science fair project. UPDATE: Got 2nd in the regional fair, 3rd in the state, 4th in international science fair.
The Introspector enables the programming tools that deal with source code such as the compiler to communicate in a standard and neutral manner reducing the accidental cost of programming. http://github.com/h4ck3rm1k3/
LispSharp is a fully compiled lisp implementation for the .NET Framework.
It uses a Lisp dialect similar to ISO Lisp, it has a Command-line toplevel
compiler with Read Compile Print Loop.It references any .NET DLL and produces standard .NET assembly.
The Drools.NET is a .NET port for Drools, which is a java Rules Engine based on Charles Forgy's Rete algorithm. Drools.NET enables .NET developers/Users to exploit the powerful Rule Engine like Drools through a completely managed .NET code base.
The Language Processing Agency provides agents and an agent-oriented infrastructure for developing language processors in .NET. Typical language processors are transformation tools, extraction tools, language interpreters, etc.
A code-versus-code Real-Time-Strategy Naval warfare game written in .NET.
The object of this "game" is to write "AI's" for a fleet of vessels, and defeat the "AI's" written by your opponent.
Graphics implemented in with managed Direct3D.