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Pangaea will be a robust and feature filled game engine built using Allegro (http://alleg.sourceforge.net) It will be similar to Final Fantasy 1-3, etc., complete with map editor/world builder.
There are lots of bots out for Half-Life. Many closed source or Windows only. All of them are based on Botmans Code ( http://www.planethalflife.com/botman ). The goal of this project is to make a self-learning, waypointless, opensource, Linux+Win. Bot
Roleplaying game based on the dark fantasy world of drowtales.com. C# client connecting to a C++, Php and Mysql powered dedicated linux server. Main features are: real-time chat, fully custom avatars, multiple camera view, 3d background with 2d manga cha
Prolix is a "binary bot" chat interface
and bot for various battle.net(tm) like
services such as bnetd, fsgs, and possibly
battle.net itself. Prolix offers a modular
design allowing one to create and use
custom controls, bots and displays.
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The aim of the project is to provide a code base to support simulation of physical agents in virtual environments so to experiment with different combinations of NN and evolutive programming paradigms.
Virtual machine/emulator; "holding pen" for self-replicating programs written in custom RISC assembly-like language, evolving via random point mutations and periodic fitness-based cullings. Inspired (like Avida) by Thomas Ray's alife simulator, Tierra
This is an open source state machine template for C++. Initially FSM support will be given. The purpose is to facilitate developers to create state machine based C++ applications easily.
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"Nearly Intelligent Computer Operated Language Examiner" - NICOLE is a theory or experiment that if a computer is given enough combinations of how words, phrases and sentences are related to one another, it could talk back to you.
ALICE utilizes AIML (Artificial Intelligence Markup Language) to form responses to your questions and inputs. Unlike other commercial chat robot software costing thousands of dollars, ALICE is freely available under the terms of the GNU Public License
SuperJabberBot is a project that aims to implements an extendible and very flexible bot for the jabber protocoll in c++.Chatting with the bot you can control a remote server without ssh, and can also be used as a chat bot, learning language from the chat
Gamel (pronounced like camel) is a library written in C++ for use in games. Gamel includes common search and sort algorithms, easy-to-use networking methods, logging, 2D/3D distance calculation, entity classes for RPG and FPS games, pathfinding and more.
IRC bot based on the concept of (re-)loadable user-coded Lua modules, editable by anyone, which handle all the bot's functions. The project's main goal is to create a full written-language interface with no special predefined commands.
A low code unified framework for computer vision and deep learning
Monk is an open source low code programming environment to reduce the cognitive load faced by entry level programmers while catering to the needs of Expert Deep Learning engineers.
There are three libraries in this opensource set.
- Monk Classiciation- https://monkai.org. A Unified wrapper over major deep learning frameworks. Our core focus area is at the intersection of Computer Vision and Deep Learning algorithms
Framework for modelling of Natural General Intelligence. This project aims at creation of open source AGI (Artificial General Intelligence) through modelling of natural thinking. See http://roland.pri.ee/bakalaureusetoo/ for theoretical details.
...The initial version has been designed and implemented in Matlab. Teh current goal is to implement an object-oriented C++ version to allow for a wider distribution of the library within the open-source developers' comunity.
Main functionalities already implemented are:
* Automatic parameter selection.
* Handle massive datasets.
* Great modularity, each method can be used independently.
* Wide range of optimization routine.
Please contact us if you want to join the developers' team or, otherwirse, feel free to download and use the library in your code and send us feedbacks about existing bugs, possible improvements and further developments.