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AI-generated apps that pass security review
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Highly-configurable simulation of a biotope with user-specified animal species and terrain types. Command-line interface; user-friendly format of the input data. MS-Windows needed. Feel free to continue in the developement.
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Software tool that emphasizes useful information, communication, and intent. Accomplish any conceivable computer task by transforming fuzzy abstract data-structures in a fractal vector graphics user interface.
Robot Warfare is a real-time strategy game that gives the user an opportunity to manage and program a team of battling robots that autonomously face opposing teams in a network-enabled environment.
3D mobile robot simulation environment. Due to the component-based design very flexible and also suitable for several other mechatronical systems. Planned to be used for a real distributed robot system currently being built up.
Atera all-in-one platform IT management software with AI agents
Ideal for internal IT departments or managed service providers (MSPs)
Atera’s AI agents don’t just assist, they act. From detection to resolution, they handle incidents and requests instantly, taking your IT management from automated to autonomous.
PCP (Pattern Classification Program) is an open-source machine learning program for supervised classification of patterns. PCP is a binary executable running on Linux and Windows (under Cygwin environment).
This is a C++ Neural Network controller developed under Linux. This controller abstracts a reletionship between inputs and outputs. The data used are in text format. New neuron types are needed and a graphic interface. www.unipd.it/~akela2/project
The webcam computer vision (WCCV) project focuses on computer vision algorithms and systems that follow the web cam paradigm: cheap, robust and efficient. The project comprises designs, patterns, code, tutorials and examples.
treecat is a simple, interactive tool that helps you classify files or database entries into an arbitrary category tree. Items are automatically classified within a taxonomy quickly and accurately, requiring single key confirmation or correction.
A modern and usable interface for the well known neuronal network simulator SNNS. The GUI acts as a client to serveral servers embedding SNNS and supports team work aspects.
An object-oriented platform and algorithms for the game of GO.
Aims:
1) A capable engine that can learn through experience.
2) A re-usable algorithmic framework for rapid development of new
GO-playing engines.
MultiBoost is a C++ implementation of the multi-class AdaBoost algorithm. AdaBoost is a powerful meta-learning algorithm commonly used in machine learning. The code is well documented and easy to extend, especially for adding new weak learners.
Sakura is a Knowledge Navigator and User Interface for UNIX, which implements HyperMedia and its own windowing and packing system, both in the main program and in an extensive API for Tcl and other languages.
General purpose agents using reinforcement learning. Combines radial basis functions, temporal difference learning, planning, uncertainty estimations, and curiosity. Intended to be an out-of-the-box solution for roboticists and game developers.
Push is a programming language designed for use in auto-constructive evolution of computer programs. This directory contains a C++ Push implementation. For documentation and other implementations see http://hampshire.edu/lspector/push.html.
Lightweight backpropagation neural network in C++. The project provides a class implementing a feedforward neural network, and a class for easily train it. It is highly customizable to manage your problem and comes with a simple graphical interface.
A C++ library of high level motion analysis/computer vision functions, coupled with GUIs that allow easy configuration and use. Current development focuses on color tracking, multiple camera calibration and triangulation, and 3D tracking algorithms.