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LabLOVE (Life On a Virtual Environment) is an evolutionary multi-agent simulation environment. It is fast, modular and extensible. Contains the reference implementation for the gridbrain algorithm.
Zigorat is a base code for creating multi-agent intelligent systems fitting in robocup soccer simulator 3d, done and created by Zigorat AI Research Team.
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Animants are virtual ants. Their name comes from the combination of "ants" and "animats", an animat being "a sofware approximation of a living creature".
Animants aim to simulate the behaviour of living animals.
RegMAS (Regional Multi Agent Simulator) is a spatially explicit multi-agent model framework, developed in C++ language and designed for long-term simulations of effects of government policies over agricultural systems (farm sizes, incomes, land use..).
Subverse Project is a system to agent interaction in a virtual world with objective of studies and learns of Artificial Intelligence algorithms. It is a set of parts to create a simulated environment of Artificial Inteligence and learning.
Computer chess engine written using Qt4, which works under Knights, Jose, Arena and other chess board GUI games. Uses bitboard game representation and alpha beta brute-force search to analyse chess positions.
Intelligent Assistant Constructor is software system based on Expert Systems. The main purpose is creating, teaching and asking Intelligent Assistants.
The aim of the project is to provide open source collection of algorithms in the field of spectroscopy: data handling and processing, modeling and artificial intelligence tools.
FaceFinder is to find faces in images/videos. Implemented by C++, FaceFinder has adopted face detection algorithms based on AdaBoost. The architecture enables more algorithms such as SVM, Neural Networks.
The aim of this project is to develop an agent for Robocup3d. Evolution algorithms will be used to teach the agent all the required things, from basic movement to more complicated things like formations and team play.
DUAPI (distributed unified agent programming interface) is a class library for creating and modelling the society of autonomous software agents. It also common to active objects and virtualization paradigm at all.
SynapseNN is a simulator for artificial neuronal networks. It can be used to solve concrete problems. Use it as a standalone-application or as a library from your own applications.
GMM-GMR is a light package of functions in C/C++ to compute Gaussian Mixture Model (GMM) and Gaussian Mixture Regression (GMR). It allows to encode any dataset in a GMM, and GMR can then be used to retrieve partial data by specifying the desired inputs.
MERP is a modular low cost robot platform designed as a research tool or for personal use. It allows real world testing of algorithms developed in simulation for trajectory planning, obstacle avoidance, human robot interaction, among others.
Cerberus is a First Person Shooter Game that incorporates machine learning techniques. The game utilizes Neural Networks to control fighting behavior and Reinforcement Learning to select high level tactics.
Geeks Artificial Neural Network (G.A.N.N) is an open source project that started with the philosophy of being a new more advanced A.N.N that works as a platform for other applications. In other words, G.A.N.N should be considered as a "Black Box".
This program utilize the OpenCV (Intel Computer Vision) library to track an initial point over a series of frames. The image source is a camera or a pair of before/after pictures. Each frame passes some filter stages. This pipeline can be configured.