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This project demonstrates the use of a sniper gun (physics), and the behaviour of agents in a 3D world in case of a catastrophy like the assassination of a person.
The Zeus-Framework is a C++ framework using the paradigm of Cell Computing Model for Linux and Windows. Implements biological behaviours (cloning, genetic algorithmes, ect.). Used for grid computing, distribute systems etc.
GenetiK is a generic framework that supports evolutionary algorithms, in particular Genetic Algorithms and Genetic Programming (and also Strongly Typed GP).
WHEREAMI is an intelligent and self-learning network detection and configuration utility. With this capability, a user can just walk to a network range and WHEREAMI will self determine and connect to that network with relevant policies.
Prenzl!! is a desktop application and a screen saver running artistic cellular automata. The application is based on an Eclipse architecture and the rules can be in native. Our mission is to provide a viewer and an SDK for this kind of art, called CArt.
Software tool that emphasizes useful information, communication, and intent. Accomplish any conceivable computer task by transforming fuzzy abstract data-structures in a fractal vector graphics user interface.
This is a C++ Neural Network controller developed under Linux. This controller abstracts a reletionship between inputs and outputs. The data used are in text format. New neuron types are needed and a graphic interface. www.unipd.it/~akela2/project
The webcam computer vision (WCCV) project focuses on computer vision algorithms and systems that follow the web cam paradigm: cheap, robust and efficient. The project comprises designs, patterns, code, tutorials and examples.
treecat is a simple, interactive tool that helps you classify files or database entries into an arbitrary category tree. Items are automatically classified within a taxonomy quickly and accurately, requiring single key confirmation or correction.
A modern and usable interface for the well known neuronal network simulator SNNS. The GUI acts as a client to serveral servers embedding SNNS and supports team work aspects.
An object-oriented platform and algorithms for the game of GO.
Aims:
1) A capable engine that can learn through experience.
2) A re-usable algorithmic framework for rapid development of new
GO-playing engines.
MultiBoost is a C++ implementation of the multi-class AdaBoost algorithm. AdaBoost is a powerful meta-learning algorithm commonly used in machine learning. The code is well documented and easy to extend, especially for adding new weak learners.
Push is a programming language designed for use in auto-constructive evolution of computer programs. This directory contains a C++ Push implementation. For documentation and other implementations see http://hampshire.edu/lspector/push.html.
General purpose agents using reinforcement learning. Combines radial basis functions, temporal difference learning, planning, uncertainty estimations, and curiosity. Intended to be an out-of-the-box solution for roboticists and game developers.
Sakura is a Knowledge Navigator and User Interface for UNIX, which implements HyperMedia and its own windowing and packing system, both in the main program and in an extensive API for Tcl and other languages.
A C++ library of high level motion analysis/computer vision functions, coupled with GUIs that allow easy configuration and use. Current development focuses on color tracking, multiple camera calibration and triangulation, and 3D tracking algorithms.
Lightweight backpropagation neural network in C++. The project provides a class implementing a feedforward neural network, and a class for easily train it. It is highly customizable to manage your problem and comes with a simple graphical interface.
Roal is a free software project that aims to provide a framework for the development of simulations (in C++) in the field of artificial intelligence (AI) and artificial life (AL).