49 projects for "system game" with 2 filters applied:

  • Paessler: Easy to Use With Enterprise Power. Free Trial Icon
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  • 1
    LLM Colosseum

    LLM Colosseum

    Benchmark LLMs by fighting in Street Fighter 3

    LLM-Colosseum is an experimental benchmarking framework designed to evaluate the capabilities of large language models through gameplay interactions rather than traditional text-based benchmarks. The system places language models inside the environment of the classic video game Street Fighter III, where they must interpret the game state and decide which actions to perform during combat. This setup creates a dynamic environment that tests reasoning, situational awareness, and decision-making abilities in real time. Instead of relying purely on reward signals as in reinforcement learning agents, the models analyze contextual information and generate strategic actions based on the game environment. ...
    Downloads: 1 This Week
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  • 2
    GalTransl

    GalTransl

    Automated translation solution for visual novels

    ...The platform is built to handle the unique structure of visual novels, including branching dialogue, character-specific tone, and embedded scripts, which require more nuanced handling than standard text translation. It includes automation pipelines that extract game text, process it through language models, and reintegrate translated content back into the game environment. GalTransl also allows customization of prompts and translation strategies, enabling users to adapt tone, style, or localization preferences depending on the project.
    Downloads: 5 This Week
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  • 3
    NBA Sports Betting Machine Learning

    NBA Sports Betting Machine Learning

    NBA sports betting using machine learning

    NBA-Machine-Learning-Sports-Betting is an open-source Python project that applies machine learning techniques to predict outcomes of National Basketball Association games for analytical and betting-related research. The system gathers historical team statistics and game data spanning multiple seasons, beginning with the 2007–2008 NBA season and continuing through the present. Using this dataset, the project constructs matchup features that represent team performance trends and contextual information about each game. Machine learning models are then trained to estimate the probability that a team will win a game as well as whether the total score will fall above or below the sportsbook’s predicted total. ...
    Downloads: 1 This Week
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  • 4
    Beehave

    Beehave

    Behavior tree AI for Godot Engine

    Beehave is a powerful AI behavior tree framework designed as an addon for the Godot game engine, enabling developers to create sophisticated and dynamic non-player character behaviors in games. It uses a node-based system that integrates directly into the Godot scene tree, allowing developers to visually design and organize complex AI logic in a structured and intuitive way. Behavior trees provide a modular approach to decision-making, making it easier to manage large and adaptive AI systems that respond to changing game conditions. ...
    Downloads: 0 This Week
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  • Ship Agents Faster Icon
    Ship Agents Faster

    Transform your applications and workflows into powerful agentic systems at global scale.

    Gemini Enterprise Agent Platform lets you rapidly build, scale, govern and optimize production-ready agents grounded in your organization's data. The platform enables developers to build custom or pre-built agents for virtually any use case. New customers get $300 in free credits.
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  • 5
    JoyAI-VL-Interaction

    JoyAI-VL-Interaction

    An Open Real-time Video-Language Interaction System

    ...Its system includes inference, WebUI, ASR, TTS, and background-agent services running on vLLM-based infrastructure. It is useful for real-time monitoring, live commentary, cooking guidance, game calling, visual alerts, and other scenarios where an AI should respond at the right moment.
    Downloads: 1 This Week
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  • 6
    Diffusion for World Modeling

    Diffusion for World Modeling

    Learning agent trained in a diffusion world model

    ...This approach allows training to occur in a simulated world that captures detailed visual dynamics while reducing the need for costly interactions with real environments. The system has been applied to tasks such as Atari game simulations and demonstrations involving complex environments like first-person shooter games.
    Downloads: 0 This Week
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  • 7
    MCP for Unity

    MCP for Unity

    AI bridge enabling assistants to control and automate Unity Editor

    ...It acts as a bridge that allows language models and AI coding tools to interact directly with a Unity development environment using structured commands and tools. By linking an AI assistant to a running Unity project, the system enables automated operations such as managing project assets, modifying scenes, editing scripts, and performing other development tasks inside the editor. It exposes Unity functionality as callable tools so that AI systems can understand and manipulate game development workflows programmatically. This approach allows developers to control Unity using natural language prompts and automated workflows rather than manual editor interaction. ...
    Downloads: 8 This Week
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  • 8
    Oasis

    Oasis

    Inference script for Oasis 500M

    Open-Oasis provides inference code and released weights for Oasis 500M, an interactive world model that generates gameplay frames conditioned on user keyboard input. Instead of rendering a pre-built game world, the system produces the next visual state via a diffusion-transformer approach, effectively “imagining” the world response to your actions in real time. The project focuses on enabling action-conditional frame generation so developers can experiment with interactive, model-generated environments rather than static video generation alone. ...
    Downloads: 1 This Week
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  • 9
    AI-Aimbot

    AI-Aimbot

    CS2, Valorant, Fortnite, APEX, every game

    ...Because the system relies solely on visual detection rather than reading game memory, it attempts to bypass certain traditional anti-cheat detection methods.
    Downloads: 7,637 This Week
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  • Custom VMs From 1 to 96 vCPUs With 99.95% Uptime Icon
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  • 10
    Recast Navigation

    Recast Navigation

    Navigation mesh generation and pathfinding toolkit for game AI systems

    Recast Navigation is an open source toolkit designed for building navigation meshes and performing pathfinding in 3D environments, particularly for video games and simulations. It provides a set of libraries that transform input geometry into navigation meshes that AI agents can use to move through virtual worlds. Its core component, Recast, constructs navigation meshes by rasterizing triangle meshes into voxels, filtering out areas that are not walkable, and converting the remaining regions...
    Downloads: 0 This Week
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  • 11
    FrankMocap

    FrankMocap

    A Strong and Easy-to-use Single View 3D Hand+Body Pose Estimator

    FrankMocap is a monocular 3D human capture system that estimates body, hand, and optionally face pose from a single RGB image or video. It regresses parametric human models (e.g., SMPL/SMPL-X) directly, producing temporally stable meshes and joint angles suitable for animation or analytics. The pipeline couples a robust 2D keypoint detector with 3D mesh regression networks and priors that keep results anatomically plausible.
    Downloads: 1 This Week
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  • 12
    Pioneers

    Pioneers

    Pioneers - The Settlers of Catan

    Pioneers is an emulation of the board game The Settlers of Catan, which can be played over the internet.
    Downloads: 23 This Week
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  • 13
    CCZero (中国象棋Zero)

    CCZero (中国象棋Zero)

    Implement AlphaZero/AlphaGo Zero methods on Chinese chess

    ChineseChess-AlphaZero is a project that implements the AlphaZero algorithm for the game of Chinese Chess (Xiangqi). It adapts DeepMind’s AlphaZero method—combining neural networks and Monte Carlo Tree Search (MCTS)—to learn and play Chinese Chess without prior human data. The system includes self-play, training, and evaluation pipelines tailored to Xiangqi's unique game mechanics.
    Downloads: 0 This Week
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  • 14
    WarriorJS

    WarriorJS

    JavaScript coding game where players program a warrior to win battles

    WarriorJS is an educational programming game designed to teach and challenge JavaScript skills through interactive gameplay. In the game, players control a warrior who must climb a tower filled with enemies, captives, and obstacles in pursuit of a legendary JavaScript Sword located at the top. Each floor of the tower presents a new challenge that requires players to write JavaScript code to instruct the warrior on how to move, fight enemies, rescue captives, and safely reach the stairs to...
    Downloads: 0 This Week
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  • 15
    DarkForestGo

    DarkForestGo

    DarkForest, the Facebook Go engine

    darkforestGo is an early deep-reinforcement-learning Go engine that combined a convolutional policy/value network with Monte Carlo Tree Search (MCTS) to play the full 19×19 game at a strong amateur level. The system couples fast GPU policy inference with CPU or GPU-assisted tree search so priors from the network guide exploration while search refines local tactics. Training pipelines mix supervised learning from human professional games and self-play fine-tuning, allowing the model to learn opening patterns and endgame tactics beyond simple pattern libraries. ...
    Downloads: 1 This Week
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  • 16
    Other World
    Library to help the creation of the dynamic systems, like simulators or games. Key word : 3D Rendering, Multi-Agent system, Collision detection, Game
    Downloads: 0 This Week
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  • 17
    Machine-Learning-Flappy-Bird

    Machine-Learning-Flappy-Bird

    Machine Learning for Flappy Bird using Neural Network

    Machine-Learning-Flappy-Bird is an educational machine learning project that demonstrates how an artificial intelligence agent can learn to play the Flappy Bird game using neural networks and evolutionary algorithms. The system simulates a population of birds that each possess their own neural network, which acts as a decision-making controller during gameplay. The neural network receives input features representing the bird’s position relative to the next obstacle and determines whether the bird should flap or remain idle. ...
    Downloads: 0 This Week
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  • 18
    LiveGMS is a PHP/MySQL driven gene editor for the game Creatures 3 / Docking Station. It provides a platform independent online editor with most features other binary genetics editors have.
    Downloads: 0 This Week
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  • 19
    Human AI Net

    Human AI Net

    a Human and Artificial Intelligence Network

    We are going to teach eachother how to build AI and new kinds of game objects in this network using intuitive dragAndDrop. Its going to be a space for experimenting with fun and useful tools in new ways. Version 0.8.0 has some advanced components that will be working soon. The plan is a massively multiplayer space where we design, evolve, and play with game objects and do AI research together which controls those game objects along with directly playing the games. ...
    Downloads: 1 This Week
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  • 20
    USARSim (Unified System for Automation and Robot Simulation) is a high-fidelity simulation of robots and environments based on the Unreal Tournament game engine. It is intended as a research tool and is the basis for the RoboCup rescue virtual robot comp
    Downloads: 1 This Week
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  • 21
    Traditional Malaysian board game. Similar to Mancala. Implement NeuralNetwork (NN) agent, Min-Max, and Random move. System is based on Adam Cofer's Mancala system (2003). Also using Neuroph 2.5b by Zoran Servarac for NN. All code under GPLv3.
    Downloads: 0 This Week
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  • 22
    The RoboCup MSL Refbox is used for helping the referee to control a robotic soccer game (used by RoboCup Midsize league).
    Downloads: 0 This Week
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  • 23
    DGiovanni
    A multi-agent architecture for building interactive dramas. It uses the Jason's BDI engine, being the Jason's agent-oriented programming language utilized for performing the drama management and for authoring behaviors for the characters.
    Downloads: 0 This Week
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  • 24
    GeneThello (read jə-ˈne-ˈthe-lō), is an acronym for genetic othello, an othello (reversi) playing program which based on Genetic Algorithm (GA). In principle GeneThello consist of an othello program and a genetic algorithm system.
    Downloads: 0 This Week
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  • 25
    A game inspired by RoboRally developed in C# for Mono/.NET.
    Downloads: 0 This Week
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