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POGA - Parameter's Optimization by Genetic Algorithm - Developed by Leonardo Santos (LAC-INPE :: santoslbl@gmail.com) and José Miranda (IF-UFBA :: vivas@ufba.br). 114 Downloads of the first version. Second version avaliable.
weka outlier is an implementation of outlier detection algorithms for WEKA.
CODB (Class Outliers: Distance-Based) Algorithm is the first algorithm developed using WEKA framework.
GAAF is a tool for analyzing Genetic Algorithms (GA for short). It allows to check the behavior of a particular GA resolving a particular problem so one can get empirical information to decide which GA best fits problem's conditions.
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ANT is a lightweight implementation in C of a kind of artificial neural net called Multilayer Perceptron, which uses the backpropagation algorithm as learning method. The package includes an introductory example to start using artificial neural nets.
Argorha Pathfinding is an algorithm which permit you to find your way into a polygon soup ( 3D world ) efficently by precalculating a system of sectors and portals. AStar included. Demo in Download section, code on SVN.
Java API for implementing any kind of Genetic Algorithm and Genetic Programming applications quickly and easily. Contains a wide range of ready-to-use GA and GP algorithms and operators to be plugged-in or extended. Includes Tutorials and Examples.
ECSKernel is a multiagent coordination algorithm testbed, built on the RoboCupRescue disaster simulation platform. It is easily configurable and can be used with user-generated scenarios.
Springbots is a python application which takes a set of 2d physical structures built with nodes and movable springs and evolve them for specific tasks like walking, swimming and jumping using genetic algorithm.
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LabLOVE (Life On a Virtual Environment) is an evolutionary multi-agent simulation environment. It is fast, modular and extensible. Contains the reference implementation for the gridbrain algorithm.
TBLTools is a set of GATE processing resources that implements the Fast Transformation Based Learning Algorithm. You can train it to learn rules for NLP tasks such as Named Entity Recognition and Shallow parsing.
TACS (Trust Ant Colony System) is a Trust model for P2P, Ad-hoc and Wireless Sensor networks (also valid for multi-agent systems) based on the bio-inspired algorithm ACS (Ant Colony System).
The Automatic Model Optimization Reference Implementation, AMORI, is a framework that integrates the modelling and the optimization processes by providing a plug-in interface for both. A genetic algorithm and Markov simulations are currently implemented.
PyLife is an implementation of the game of life algorithm featuring parallel programming. It uses MPI and python to achieve a consistent software architecture and reliably performance.
Proposed is an algorithm
that uses computer vision, combined with a modified Rubine classifier, to allow
arbitrary N-sided polygons as accepted sketches in real-time.
Wodka is the implementation of a genetic algorithm (GA) that can bread two dimensional structures that might be used as robots in sodarace competitions.
Random Forest classification implementation in Java based on Breiman's algorithm (2001). It assumes the data is in the form [ X_1, X_2, . . ., X_M, Y ] where Y \in {0, 1, . . ., C}. The user must define M, C, and m initially.
The project implements Dana Angluin's learning algorithm with intent to look into the possibility of computational learning of changing (shifting) information.
DrPangloss is a python implementation of a three operator genetic algorithm, complete with a java swing GUI for running the GA and visualising performance, generation by generation
KNN-WEKA provides a implementation of the K-nearest neighbour algorithm for Weka. Weka is a collection of machine learning algorithms for data mining tasks. For more information on Weka, see http://www.cs.waikato.ac.nz/ml/weka/.