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Emily is a friendly name for the Machine Learning Environment (MLE). This project is at an early stage of development, and no alpha code is yet available.
CINAG is an UCI computer chess engine. This is a module which thinks about the game and try to find the best move for each position. Our goal is to create a quite strong opponent by using state of the art AI technics.
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A robot wars variant.
A computer game in which robots are governed by a simple assembly language. Various arenas running on different hosts can be connected over the internet, so that robots blundering into transporters can be sent from machine to machi
Pangaea will be a robust and feature filled game engine built using Allegro (http://alleg.sourceforge.net) It will be similar to Final Fantasy 1-3, etc., complete with map editor/world builder.
myBeasties is a highly flexible evolutionary programming module. It is designed to be extendable and customisable for maximum use by the discerning Perl hacker.
Phenotypes can be anything: simple binary strings, or whole classes of objects and methods.
IGLU is a Java class library designed to facilitate sharing of code among Artificial Intelligence/Information Retrieval researchers to illustrate how various problems can be solved in Java. It is developed and maintained by the IGLU Research Group.
The aim of this project is to search for the best
solution to the Solitaire board game starting with a cross.
The computer searches for solutions by playing by
itself.
CharlieBot is an artificial intelligence program written in the Java language. It is based on work from the ALICE, ANNA v7.0, and Program D v4.1.5 projects. It works on Mac OS X or any Java 1.3 VM. Charlie is a 58 year old computer enthusiast.
Cambio is a computer simulator of a robot with stereo, 3D vision. It is intended mainly as a tool for studying computer vision algorithms, but I might expand it to cover other topics in robotics of interest (sensorymotor cognition, reliability, etc).
There are lots of bots out for Half-Life. Many closed source or Windows only. All of them are based on Botmans Code ( http://www.planethalflife.com/botman ). The goal of this project is to make a self-learning, waypointless, opensource, Linux+Win. Bot
Talkbox is a program wich makes your computer talk "with" you. It has a AI based on ALICE program C and uses Festvial speech engin along with speechd to produce voice synthisis. You input text by typeing there is no support for voice reconition.
Gnubert will be a system to use the power of many computers across the internet to solve problems using evolutionary techniques. Any user may define a problem and the system will attempt to solve it.
Tourk is a framework for developing programming games, where two (or more) people write game playing code (like Deep Blue) and a controller puts the two against each other.
Learner lets you teach a computer in plain English. You can teach both simple statements and ways of reasoning. Learner will ask you follow-up and new questions. See http://teach-computers.org (not yet active).
The aim of the project is to provide a code base to support simulation of physical agents in virtual environments so to experiment with different combinations of NN and evolutive programming paradigms.
Virtual machine/emulator; "holding pen" for self-replicating programs written in custom RISC assembly-like language, evolving via random point mutations and periodic fitness-based cullings. Inspired (like Avida) by Thomas Ray's alife simulator, Tierra
Faile is a free chess program which plays a fairly strong game of chess (Expert strength or better). One of the main goals of Faile is to provide a full featured chess program with sourcecode which is tidy, well documented, and easy to understand.
Medical decision making algorithm tool. Visual design tool generates Tcl/Tk code. Non-programmers can design interactive algorithms. Generates notes for inclusion in medical record. Runs freestanding or in Tcl Plugin.