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GenP Genetic Programming Library is a cross-platform library of genetic programming functions for generic application. Initially it's purpose is for machine learning in board games but should be applicable to any purpose.
This description is going to change and intent of the project will be refocused. This is Tierra-like artifical life program simulation system written in Java. I'm hoping to attract other developers to work on this little interesting project.
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The goal is to build a Mobile Agents System which is flexible, easy to extend, secure and open.
A Mobile Agent is able to travel from one system to another while executing.
Domigene is a genetic algorithm API attempting to incorporate dominant and recessive genes. Supports modular evolution types, genetic programs, definable instruction sets, variation in population, chromosomes, mortality, mutation, fitness functions.
Jacomma is a framework for developing network-aware reactive information agents, using the ICM agent communication infrastructure. It offers transparent ICM bindings for java, and includes a lightweight agent execution environment.
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ALICE utilizes AIML (Artificial Intelligence Markup Language) to form responses to your questions and inputs. Unlike other commercial chat robot software costing thousands of dollars, ALICE is freely available under the terms of the GNU Public License
The goal of the Rats and Mazes project is to build a simple genetic algorithm to find general solutions to random non-cyclic single path mazes. I believe that the solutions will tend towards either the right/left-hand rule.
Fido is a library of Java classes that accept natural language (ie English) commands. The system
uses a database of hierarchial objects to determine what actions to take. Currently, Fido accepts
English command to control EJBs or Web Services
A C++ port (a redesign implementation actually) of the CLIPS expert system . This will be done along the lines of the Java port Jess, but full CLIPS backwards compatability will be maintained (even to the API level where possible).
Jatobo (Java TOC Bot) is another Bot connecting to the ICQ and AIM networks via the TOC2 library. For that purpose it uses Jatoli (Java TOC Library) also included in this project. Feel free to use it for your projects.
AntHill is a Software Engineering project at the Warsaw University of Technology at the faculty of Computer Science. It simulates the behaviour of an anthill.
Java technology
This project is an example of a software agent for playing simulated soccer. The agent uses a FSM library and an Expert System library to make decisions.
A free chessprogram based on Fusc# and is written in java. The main idea to rewrite the project in java is to work on new learning and decision strategies.
GAZES - Genetic Algorithm Zombie Eradication Simulation Grid-based simulator for zombie scenario. The units will use genetic algorithm to determine their actions on a cycle by cycle basis. This is a school project, so is likely on hiatus for summer.
A project originally for an undergraduate Freshman seminar on motion planning algorithms. Provides a basic interface for drawing obstacles in a 2-D plane and the ability to select an algorithm by which to plan a path in this user-defined world.
noMADS - NOt so simple Multiple Agents Demo System.
A group of 4 types of agents (each with its capabilities) cooperate while crossing a map and facing various kinds of problems. This project is a JADE-based java application resulting in an applet.
Cinefile is a prototype of a category-based method of database exploration. It allows the user to identify abstract categories of films by providing examples of category members, learns to classify films as belonging or not belonging to those categories, and provides a graphical interface for exploring and comparing categories.
Cinefile is designed to work with data retrieved from the Internet Movie Database (imdb.com). This data is used for classification and is the subject of the...
A new project extending the basic jGameAI framework. This simulation demonstrates flocking and grouping behaviour as appearing in nature like birds and fisch schools.