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The Introspector enables the programming tools that deal with source code such as the compiler to communicate in a standard and neutral manner reducing the accidental cost of programming. http://github.com/h4ck3rm1k3/
CuberGA project is the flexible Genetic Algorithms framework. Realize your ideas easy with deliveries of this project. Keywords: genetic algorithms, framework, permutation, mutation, crossover, genotype, selection, survival, Левченко Илья.
Project Solo is an intelligent agent that operates other programs by spoofing mouse clicks and reading screenshots. The current focus is for it to be able to play the computer game Diablo by itself, and for it to be able to interact online with humans.
This project is intended to be used as partial fulfillment of my Graduate program requirement. It concerns the use of artificial intelligence in a strategic environment.
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NOD-MP stands for not another data-mining project. It is educational and scientific software to utilize data mining clustering algorithms through a user-friendly interface.
This project demonstrates the use of a sniper gun (physics), and the behaviour of agents in a 3D world in case of a catastrophy like the assassination of a person.
The Drools.NET is a .NET port for Drools, which is a java Rules Engine based on Charles Forgy's Rete algorithm. Drools.NET enables .NET developers/Users to exploit the powerful Rule Engine like Drools through a completely managed .NET code base.
The webcam computer vision (WCCV) project focuses on computer vision algorithms and systems that follow the web cam paradigm: cheap, robust and efficient. The project comprises designs, patterns, code, tutorials and examples.
The Genetic Programming Engine project provides a framework for conducting experiments in Genetic Programming. The framework was designed with extensability in mind and allows for easy creation of new problems and operations.
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CLearSharp is a clean C#-implementation of Common Lisp. The big goals are ANSI standard compliance, interoperability with Java and integration with scripting environments. This project is meant to be a sibling to CLearJ, with sharing of implementation.
neuralnetgen is intended to be a universal neural net generator that receives a neural net description (on Neural Net Description Language, also developed on this project) and generates ANSI C code of a library that implements it.
Robot Controlling System (RCS) - is a .NET-oriented software group for controlling remote mechanical objects, debuging and programming them by .NET-languages
This project is an off-shoot of the EGADSS project. The nature of the changes made to the PD CLIPS code means a separate project would be best. This is an FOSS version of the PD CLIPS Engine to include such features as backwards chaining and more....
Network gaming environment for AI warriors. Offers an application server, a soccer game application, an observer module visualizing a match and a template code for the warriors development.
A code-versus-code Real-Time-Strategy Naval warfare game written in .NET.
The object of this "game" is to write "AI's" for a fleet of vessels, and defeat the "AI's" written by your opponent.
Graphics implemented in with managed Direct3D.
EBBA is a project aiming to develop an advanced chatbot by combining AIML, 3d facial expressions, speech synthesizer, speech recognition and an iq-test solving functionality.
openevo is a project started to find out about behaviour of evolutionary generated machine code. It implements a certain set of CPU instruction codes and a few interrupts for interaction with the runtime environment.
Eight codes problem is one of famous problems of artificial intelligence(AI). In this project I resolve the problem by several tipical algorithms of AI,such as broad-first,depth-first,and several A* algorithms of different heuristic functions.
Emily is a friendly name for the Machine Learning Environment (MLE). This project is at an early stage of development, and no alpha code is yet available.
An open Gnutella network library based on GnucDNA. It is platform-independent, developer-friendly and efficient, developed in portable C++. Easy enough for the casual P2P developer and advanced enough to satisfy the research project needs.
There are lots of bots out for Half-Life. Many closed source or Windows only. All of them are based on Botmans Code ( http://www.planethalflife.com/botman ). The goal of this project is to make a self-learning, waypointless, opensource, Linux+Win. Bot
The aim of the project is to provide a code base to support simulation of physical agents in virtual environments so to experiment with different combinations of NN and evolutive programming paradigms.
A .NET framework for the game of diplomacy. It will provide a mapper, server/tournament manager and an easily alterable client amongst other helpful tools.