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Simontacchi is a Winboard/UCI compatible chess engine that intends to grow via development community involvement. The goal of the project is to create a chess engine that rivals the strongest commericial and amateur programs.
The Behavioral Layers Library is a framework for creating AI agents.
It is based on the idea of behavior decomposition. Simple behaviors are composed together to create more complex solutions. Layers can be hierarchical & used as actions in other layers
JEAB (Josh's Extended AliceBot) is a project to create an extended implementation of the ALICE chatbot engine, as originally created by Dr Richard Wallace.
Fully templated C++ library for Steering Behaviors of Autonomous agents (characters). The library comes as package where you can create your own behaviors using the power of templates.
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CINAG is an UCI computer chess engine. This is a module which thinks about the game and try to find the best move for each position. Our goal is to create a quite strong opponent by using state of the art AI technics.
The intention is to create a platform for developing performant navigation and behavioral algorithms that would then work well applied to real world robots.
All development is cross platform. Initially for Linux and Windows.
Languages used: C/C++,OpenG
Anna is a set of AIML files designed to create a chat bot that will win the 2002 Loebner Prize. Anna is a fundamental departure from other bots in that she identifies herself as human and has her personality built up from there.
It's a french project for create a better bot for half-life based on the HPB_bot. This project is open source and we make somes tutorials for any french can make is bots for is mod.
White Rabbit is an avatar system that is comparable to MS Agent. It relies on the cal3d character animation library and OpenGL. This project includes the avatar and a design studio to create characters. It is all written C++ under Linux.
KINg (KINg Is Not google!) is an effort to create a smart search engine, initially not to be used on the web, but to be used with documents in electronic format in our machine.
Prolix is a "binary bot" chat interface
and bot for various battle.net(tm) like
services such as bnetd, fsgs, and possibly
battle.net itself. Prolix offers a modular
design allowing one to create and use
custom controls, bots and displays.
This project aims to create a block oriented visual workbench for general purpose systems modelling and simulation.
In the first milestone, we`ll build a simple GUI and the basic blocks to model neural network training and internetwork topologies.
The intent is to create an A.I. Child growing up in a 3d environment that is able to recognize factors such as smell, taste,touch, etc, and is anatomicly correct with cells and dna structures
In Hoverbots, robots with an artificial intelligence fight each other in a 3D environment. The AI is coded by the competitors in any language. Robots can create drones with up to the same functionality as the robot, or simply as bombs.
AI Now is an open source endeavour to create a general purpose Artificial Intelligence. The plan is to implement a modular architecture to incorporate AI theories as they are developed. This will provide a growing platform to test new AI theories.
This is an open source state machine template for C++. Initially FSM support will be given. The purpose is to facilitate developers to create state machine based C++ applications easily.
Lightweigh framework to create expert systems, written in Perl.
INFeReNCZy is an approach to Artificial Intelligence and Knowledge Base
Systems. With only a few simple perl modules, INFeReNCZy gives the
oportunity to develop and run rulesets.
The intention of this project is to create a structure for future, larger neural net designs, to create a symmetric multi-processing neural network, capable of sustaining a large amount of simulated neurons. Note: this description does not necessarily s
webXcreta users natural language processing to create grammatical averages of textual communication and then generate original content based on these statistics.
The purpose of this project is to create a stable, robust expert adviser which is able to watch the currency markets and place trades automatically, using the technical indicators Fibonacci Pivots and Trend Histogram for entry and exit signals.
Prologia is a pluginned program who plugins are AIs of ants who will fight togethers. This project permit to create AIs without creating interfaces, prologia provide it.
This Project would create an automaton that could interact with humans or other automaton in the net. It is developed by creating a kernel and a plugin system tha add more capacity to interact with the enviroment that it is in.