Showing 7 open source projects for "usbdm-flash-programmers"

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  • 1
    perso3D_chung / sword 3D
    perso3D chung is a simple 3D character model animation and easy editing program directly into openGL from a set of body parts 3ds files.Same animations data can be used for differents characters models. Multiple animations can occur at the same time. It is written in freebasic and uses gui_chung.. Lowcost,customizable and fast technique for freebasic programmers. Included perso3D_chung_dll dll version can be called in c++ programs or other languages , though i recommend you freebasic+fbEdit : it is as fast as C++ , and so much more simple .Can run on a small netbook with windows 7. Comes with an hack and slash sword game "game1" with shadows and horse riding , where you can fight dinosaurs, tigers, bears, lions, skeletons, orcs, find treasures in dungeons and castles ..., and a free fps shooting kill police game.
    Downloads: 0 This Week
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  • 2
    Arabic Letters for Adobe Animate

    Arabic Letters for Adobe Animate

    Display Arabic characters correctly inside Adobe Animate (or Flash)

    The Arabic Letters is a Script designed to help Arab Designers and Developer to work with Adobe Animate (Previously Adobe Flash) to display Arabic characters and words correctly inside program. حل مشكلة الكتابة بالحروف العربية داخل برنامج أدوبى أنيميت (أدوبى فلاش سابقا) يقوم البرنامج بتصحيح ظهور الحروف المتقطعة لتظهر بشكل سليم.
    Downloads: 0 This Week
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  • 3
    flump

    flump

    Exports Flash .FLAs to GPU-friendly formats

    Flump is a toolchain for converting Flash timeline animations into lightweight runtime formats suitable for games. It allows artists to design animations in Adobe Flash (now Animate) and export them for playback in game engines using ActionScript, Java, or other runtimes. This helps maintain smooth vector animations with minimal performance cost, particularly for mobile and web games.
    Downloads: 6 This Week
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  • 4
    DragonBonesAS

    DragonBonesAS

    DragonBones ActionScript Runtime

    DragonBonesAS is a skeletal animation framework for ActionScript 3 and Flash, designed to simplify the implementation of complex 2D animations. It separates the animation data from display logic, allowing developers to reuse assets, blend animations, and reduce draw calls. DragonBones supports the creation of character rigs, timelines, and inverse kinematics, making it popular in Flash-based game development.
    Downloads: 7 This Week
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  • 5
    Zoe

    Zoe

    Zoë is an open source tool for generating spritesheet images

    Zoë is an open-source tool in the CreateJS suite that enables illustrators to generate spritesheet images and animation frame data from SWF files, facilitating seamless workflow between Flash authoring and HTML5/EaselJS animation. Zoë is designed to work with any AS3 SWF file version 9 or greater. It's best practice to have all your animations on the root timeline, and use labels to identify your different animations or frames. To begin, simply drag a swf file into Zoë, and click Export to create a SpriteSheet. Zoë and Easel support custom registration points on images. ...
    Downloads: 3 This Week
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  • 6
    Flint

    Flint

    Actionscript 3 Particle Engine for Flash and Flex

    ...This tutorial works with version 4.0.0 of the Flint library. This example creates a 2D particle effect. For 3D particle effects the principles are the same but you use a 3D emitter and 3D behaviours. First create a new Flash file (Actionscript 3). Set the stage size to 500 pixels wide and 400 pixels high, set the frame rate to 30 fps and set the background color to black.
    Downloads: 0 This Week
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  • 7
    FlashPascal
    compiler for a Pascal like language that build Flash animation (SWF) FlashPascal2 is a more advanced free compiler availabe at http://flashpascal.execute.re/
    Downloads: 1 This Week
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