Showing 4 open source projects for "particles"

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  • 1
    tsParticles

    tsParticles

    Easily create highly customizable particles

    Easily create highly customizable particles, confetti and fireworks animations and use them as animated backgrounds for your website. Ready to use components available for React.js, Vue.js (2.x and 3.x), Angular, Svelte, jQuery, Preact, Inferno, Solid, Riot and Web Components. A lightweight TypeScript library for creating particles. Dependency-free, browser ready and compatible with React.js, Vue.js (2.x and 3.x), Angular, Svelte, jQuery, Preact, Inferno, Riot.js, Solid.js, and Web Components. ...
    Downloads: 427 This Week
    Last Update:
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  • 2
    Jahshaka Studio

    Jahshaka Studio

    virtual reality authoring toolkit created by artists, for artists

    Welcome to Jahshaka, the virtual reality authoring toolkit that was created by artists, for artists. The only way to build and publish virtual worlds.
    Downloads: 32 This Week
    Last Update:
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  • 3
    Skinner

    Skinner

    Special Effects with Skinned Mesh in Unity

    ...Instead of duplicating mesh data on the CPU, it employs a replacement shader to stream vertex positions into GPU-friendly buffers, conserving memory and CPU cycles. With those GPU-side buffers, Skinner can drive effects like trails, particles, or geometry that react to the underlying skinned animation in sophisticated ways. The approach enables complex, performant visuals that stay in sync with character motion. It is especially useful for stylized effects where meshes emit data continuously as they deform. The repository exemplifies Keijiro’s focus on GPU-first pipelines and clear, self-contained Unity samples.
    Downloads: 0 This Week
    Last Update:
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  • 4

    Geometrical Simulator

    Virtual Simulator for Dynamical Systems

    Geometrical Simulator is basically a graphical user interface to visualize geometrically the evolution of abstract dynamical systems of particles along the virtual time.
    Downloads: 0 This Week
    Last Update:
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