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Juggling Lab is an open-source juggling simulation and animation software designed to visualize juggling patterns. It allows users to create, simulate, and analyze various juggling sequences, offering both 2D and 3D visualizations. Juggling Lab is highly customizable, supporting complex patterns and siteswap notation, making it a valuable tool for jugglers, performers, and enthusiasts looking to practice or study new routines.
A rudimentary user interface I created as basic idea to develop a 2D adventure game in which the player traveling back and forward through the space-time to avoid the alien invasion on the earth. UI needs to be completed. Totally useless fun project. But feel free to enjoy it and help grow it.
Flump is a toolchain for converting Flash timeline animations into lightweight runtime formats suitable for games. It allows artists to design animations in Adobe Flash (now Animate) and export them for playback in game engines using ActionScript, Java, or other runtimes. This helps maintain smooth vector animations with minimal performance cost, particularly for mobile and web games.
DragonBonesAS is a skeletal animation framework for ActionScript 3 and Flash, designed to simplify the implementation of complex 2D animations. It separates the animation data from display logic, allowing developers to reuse assets, blend animations, and reduce draw calls. DragonBones supports the creation of character rigs, timelines, and inverse kinematics, making it popular in Flash-based game development.
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KPEdit is a skeletal animation editor for game developers and animators. It may be a free alternative to the motion capture systems. The application provides functionality that allows the user to create realistic video-based animations. Prerecorded videos can be used as a reference in order to construct skeleton movement sequences. Other features such as interpolation, transformations and video rendering are also available as built-in functions as well as external modules.
PAnimador es una librería desarrollada en Java, empleada para realizar animaciones sencillas usando el API 2D de Java para renderización y la biblioteca gráfica Swing de Java para despliegue.
This is a project to convert a game developed in c# using java. I am uploading a c# version of the game to this project page as a basis conversion to java - also I am planning on making this a two player game - using axis for a web service.
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