Showing 3 open source projects for "deformation"

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  • 1
    Monster Mash

    Monster Mash

    New Sketch-Based Modeling and Animation Tool

    Monster Mash is a playful, research-grade 2D-to-3D modeling and animation tool that turns quick pen strokes into lively, deformable characters in seconds. You sketch a silhouette and interior strokes to hint at limbs or structure, then “inflate” the drawing into a volumetric, puppet-like mesh that preserves the feel of the original art. The interface favors immediacy: draw, inflate, pose, and record motion directly in the canvas, without manual rigging, weight painting, or complicated asset...
    Downloads: 9 This Week
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  • 2
    Skinner

    Skinner

    Special Effects with Skinned Mesh in Unity

    Skinner is a collection of real-time special effects for Unity that use vertices of an animating skinned mesh as emission points. Instead of duplicating mesh data on the CPU, it employs a replacement shader to stream vertex positions into GPU-friendly buffers, conserving memory and CPU cycles. With those GPU-side buffers, Skinner can drive effects like trails, particles, or geometry that react to the underlying skinned animation in sophisticated ways. The approach enables complex, performant...
    Downloads: 0 This Week
    Last Update:
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  • 3
    DragonBonesAS

    DragonBonesAS

    DragonBones ActionScript Runtime

    DragonBonesAS is a skeletal animation framework for ActionScript 3 and Flash, designed to simplify the implementation of complex 2D animations. It separates the animation data from display logic, allowing developers to reuse assets, blend animations, and reduce draw calls. DragonBones supports the creation of character rigs, timelines, and inverse kinematics, making it popular in Flash-based game development.
    Downloads: 6 This Week
    Last Update:
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