Showing 11 open source projects for "create"

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  • 1
    Wave

    Wave

    Wave is a spring-based animation engine for iOS and macOS

    Wave is a spring-based animation engine for iOS, iPadOS, and macOS. It makes it easy to create fluid, interactive, and interruptible animations that feel great. Wave has no external dependencies, and can be easily dropped into existing UIKit, SwiftUI, or AppKit based projects and apps. The core feature of Wave is that all animations are re-targetable, meaning that you can change an animation’s destination value in-flight, and the animation will gracefully redirect to that new value.
    Downloads: 0 This Week
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  • 2
    TweenKit

    TweenKit

    Animation library for iOS in Swift

    TweenKit is a powerful animation library that allows you to animate (or 'tween') anything. TweenKit's animations are also scrubbable, perfect for building awesome onboarding experiences! By adding conformance to the Tweenable protocol, anything can be animated. You decide what it means to 'tween' your object, making this a flexible approach.
    Downloads: 0 This Week
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  • 3
    Sica

    Sica

    Simple Interface Core Animation

    Simple Interface Core Animation. Run type-safe animation sequentially or parallelly. You can access sica property in UIView and CALayer.
    Downloads: 0 This Week
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  • 4
    FoldingCell

    FoldingCell

    An expanding content cell with animation

    Expanding content cell with animation inspired by folding paper card material design. Create a new cell inheriting from FoldingCell. Add a UIView to your cell in your storyboard or nib file, inheriting from RotatedView. Connect the outlet from this view to the cell property foregroundView. Add constraints from this view to the superview. Connect the outlet from this top constraint to the cell property foregroundViewTop.
    Downloads: 0 This Week
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  • 5
    Animated Tab Bar

    Animated Tab Bar

    Swift UI module library for adding animation to iOS tabbar items

    :octocat: RAMAnimatedTabBarController is a Swift UI module library for adding animation to iOS tabbar items and icons. iOS library made by @Ramotion. Just add the RAMAnimatedTabBarController folder to your project. Create a new UITabBarController in your storyboard or nib, set the class of the UITabBarController to RAMAnimatedTabBarController in your Storyboard or nib, for each UITabBarItem, set the class to RAMAnimatedTabBarItem, add a custom image icon for each RAMAnimatedTabBarItem, add animation for each RAMAnimatedTabBarItem. Drag and drop an NSObject item into your ViewController, set its class to ANIMATION_CLASS (where ANIMATION_CLASS is the class name of the animation you want to use), and connect the outlet animation in RAMAnimatedTabBarItem to your ANIMATION_CLASS.
    Downloads: 0 This Week
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  • 6
    TKSubmitTransition

    TKSubmitTransition

    Animated UIButton of Loading Animation and Transition Animation

    Animated UIButton of loading animation and transition animation. As you can see in the GIF animation demo, you can find the “sign in” button rolling and after that, the next UIViewController will fade in.
    Downloads: 0 This Week
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  • 7
    Interpolate

    Interpolate

    Swift interpolation for gesture-driven animations

    Interpolate is a powerful Swift interpolation framework for creating interactive gesture-driven animations. The idea of Interpolate is - all animation is the interpolation of values over time. Create an Interpolate object with a from value, a to value and an apply closure that applies the interpolation's result to the target object. Alternatively, you can specify multiple values for the interpolation in an array. The Swift compiler might have issues to infer the type of the array so it's best to be explicit. For other types of gesture recognizers that only report a beginning and an end (e.g. a UILongPressGestureRecognizer), you can animate directly to a target progress value with a given duration.
    Downloads: 0 This Week
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  • 8
    ParticlesLoadingView

    ParticlesLoadingView

    A customizable SpriteKit particles animation on the border of a view

    With ParticlesLoadingView you can create your own amazing SpriteKit particle animations with the Xcode's built-in Particle Emitter Editor that looks like the following picture. Go ahead and create your own particle animation by doing File, New File, iOS Resource, SpriteKit Particle File. To see it in action, run the example project, clone the repo, and run pod install from the Example directory first.
    Downloads: 1 This Week
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  • 9
    Customizable PullToRefresh

    Customizable PullToRefresh

    This component implements pure pull-to-refresh logic

    This component implements pure pull-to-refresh logic and you can use it for developing your own pull-to-refresh animations.
    Downloads: 0 This Week
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  • 10
    Display Switcher

    Display Switcher

    Custom transition between two collection view layouts

    ...Grid view allows more users or contacts to appear on the screen at the same time. We created design mockups for both list and grid views using Sketch. As soon as the mockups were ready, we used Principle to create a smooth transition between the two display types. Note that the hamburger menu changes its appearance depending on which view is activated.
    Downloads: 0 This Week
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  • 11
    Material Motion

    Material Motion

    A toolkit for building responsive motion using Core Animation

    ...See the Getting Started guide for more information. You will need to add use_frameworks! to your Podfile in order use Material Motion in your swift app. A contextual view can be used to create continuity during transitions between view controllers. In this case study the selected photo is the contextual view. It's possible to flick the view to dismiss it using the tossable interaction.
    Downloads: 2 This Week
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