Showing 10 open source projects for "open source kms"

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  • 1
    LMC_by_alexiskappa

    LMC_by_alexiskappa

    A simple program for the Little Man Computer concept

    LMC_by_alexiskappa is an educational/fun program to view and learn the Little Man Computer concept in action. Little Man Computer models the von Neumann architecture, which has the basic features of a computer. Just enter your instructions/data inside the boxes. Remember that commands are three digit numbers with the first number being the instruction and the next two digits being the memory address box. LMCv1_by_alexiskappa has the general instructions displayed. Just write your...
    Downloads: 0 This Week
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  • 2
    flump

    flump

    Exports Flash .FLAs to GPU-friendly formats

    Flump is a toolchain for converting Flash timeline animations into lightweight runtime formats suitable for games. It allows artists to design animations in Adobe Flash (now Animate) and export them for playback in game engines using ActionScript, Java, or other runtimes. This helps maintain smooth vector animations with minimal performance cost, particularly for mobile and web games.
    Downloads: 0 This Week
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  • 3
    DragonBonesAS

    DragonBonesAS

    DragonBones ActionScript Runtime

    DragonBonesAS is a skeletal animation framework for ActionScript 3 and Flash, designed to simplify the implementation of complex 2D animations. It separates the animation data from display logic, allowing developers to reuse assets, blend animations, and reduce draw calls. DragonBones supports the creation of character rigs, timelines, and inverse kinematics, making it popular in Flash-based game development.
    Downloads: 6 This Week
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  • 4
    Zoe

    Zoe

    Zoë is an open source tool for generating spritesheet images

    Zoë is an open-source tool in the CreateJS suite that enables illustrators to generate spritesheet images and animation frame data from SWF files, facilitating seamless workflow between Flash authoring and HTML5/EaselJS animation. Zoë is designed to work with any AS3 SWF file version 9 or greater. It's best practice to have all your animations on the root timeline, and use labels to identify your different animations or frames.
    Downloads: 0 This Week
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  • 5

    Blitter

    A simple, 2 class, spritesheet blitting library for actionscript3.

    Blit sprites to a BitmapData with this simple blitting library in actionscript3. It can mirror a spritesheet across the x-axis for half the load time, trims the rectangular regions of each frame to only include the pixels that matters, and supports pre-rendered rotations.
    Downloads: 0 This Week
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  • 6
    Flint

    Flint

    Actionscript 3 Particle Engine for Flash and Flex

    Flint is an ActionScript 3 particle engine designed for creating rich particle effects in Flash and Flex applications, providing tools for animations like fire, smoke, and explosions. This first tutorial will introduce the basics of Flint through a project to create a snow effect. Our effect will be snow flakes drifting down the screen. Each snow flake will be a particle in our particle system. If you want to see the final effect, scroll to the bottom of the page. This tutorial works with...
    Downloads: 0 This Week
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  • 7
    FlashPascal
    compiler for a Pascal like language that build Flash animation (SWF) FlashPascal2 is a more advanced free compiler availabe at http://flashpascal.execute.re/
    Downloads: 1 This Week
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  • 8
    SemanticNet4Web is the library to visualization semantic nets for web. This library is open source project and the part of Open Semantic Technology for Intelligent Systems (OSTIS).
    Downloads: 0 This Week
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  • 9
    vektrix
    An advanced, plugin-based rich media and 2D vector graphics rendering library, capable of rendering diverse vector-graphics formats to customizable output targets.
    Downloads: 0 This Week
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  • 10
    Diplom work about a program animation using ActionScript3
    Downloads: 0 This Week
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