Showing 13 open source projects for "vulkan"

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  • 1
    Citron Neo

    Citron Neo

    Research software designed to orchestrate virtual environments

    ...It is designed to emulate modern console behavior while integrating improvements in CPU emulation, GPU rendering, and memory management. The project incorporates optimizations such as dynamic recompilation and Vulkan-based rendering to enhance performance across supported platforms. It also includes continuous updates that improve compatibility with games and system firmware, reflecting an active development cycle. Citron aims to provide a refined user experience through UI enhancements, faster loading times, and better resource handling. It supports multiple operating systems, including desktop and mobile environments, making it accessible across different devices. ...
    Downloads: 199 This Week
    Last Update:
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  • 2
    Xenia

    Xenia

    Xbox 360 Emulator Research Project

    ...Although not all titles are supported and some still suffer graphical or audio issues, the emulator continues to evolve with community contributions and experimental support for Vulkan and Direct3D.
    Downloads: 38 This Week
    Last Update:
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  • 3
    Shaderc

    Shaderc

    A collection of tools, libraries, and tests for Vulkan shader

    Shaderc is a collection of tools and libraries for compiling shaders—small programs that run on GPUs—into SPIR-V, the intermediate representation used by the Vulkan graphics API. It provides both a command-line tool (glslc) and a C/C++ library (libshaderc) that wrap the functionality of glslang (the Khronos reference compiler for GLSL) and SPIRV-Tools to deliver a modern, scriptable, and efficient shader compilation workflow. The glslc compiler offers a GCC/Clang-like interface for building GLSL and HLSL shaders, making it easy to integrate into existing build systems. ...
    Downloads: 15 This Week
    Last Update:
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  • 4
    qvac-fabric-llm.cpp

    qvac-fabric-llm.cpp

    QVAC Fabric: cross-platform LLM inference and fine-tuning

    qvac-fabric-llm.cpp is a cross-platform large language model inference and fine-tuning engine built as an advanced fork of llama.cpp, designed to run efficiently across desktops, mobile devices, and heterogeneous GPU environments. The project focuses on removing hardware limitations traditionally associated with LLM deployment by enabling support for a wide range of backends, including Vulkan, Metal, CUDA, and CPU, making it accessible on devices ranging from smartphones to enterprise servers. It introduces native LoRA fine-tuning capabilities that can be executed directly on consumer hardware, allowing developers to train and adapt models locally without relying on cloud infrastructure. A key innovation is its support for BitNet ternary quantized models, enabling highly efficient inference and training even on resource-constrained systems.
    Downloads: 6 This Week
    Last Update:
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  • 5
    RenderDoc

    RenderDoc

    RenderDoc is a stand-alone graphics debugging tool

    RenderDoc is a free MIT licensed stand-alone graphics debugger that allows quick and easy single-frame capture and detailed introspection of any application using Vulkan, D3D11, OpenGL & OpenGL ES or D3D12 across Windows 7 - 10, Linux, Android, Stadia, or Nintendo Switch™. I work on RenderDoc myself and you can always contact me with any problems or comments. I'll respond to you directly and personally, and I'm used to helping people with private or NDA'd projects. RenderDoc is 100% open source and development all happens on github. ...
    Downloads: 7 This Week
    Last Update:
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  • 6
    MNN

    MNN

    MNN is a blazing fast, lightweight deep learning framework

    ...MNN Workbench could be downloaded from MNN's homepage, which provides pretrained models, visualized training tools, and one-click deployment of models to devices. Android platform, core so size is about 400KB, OpenCL so is about 400KB, Vulkan so is about 400KB. Supports hybrid computing on multiple devices. Currently supports CPU and GPU.
    Downloads: 14 This Week
    Last Update:
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  • 7
    OGRE

    OGRE

    scene-oriented, flexible 3D engine (C++, Python, C#, Java)

    OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce games and demos utilizing 3D hardware. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. We consider the results of our GL3Plus RenderSystem as the gold standard. The respective...
    Downloads: 2 This Week
    Last Update:
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  • 8
    LLGL

    LLGL

    Source mirror of LLGL GitHub repository

    This is a mirror of the LLGL GitHub repository. See https://github.com/LukasBanana/LLGL for more details.
    Downloads: 0 This Week
    Last Update:
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  • 9
    armorpaint

    armorpaint

    3D PBR Texture Painting Software

    ...Up to 16K texture painting is seamless using a high-end graphics card. Ray-traced baking, painting effects and viewport rendering feature running on Direct3D12 and Vulkan are in progress. ArmorPaint is powered by an in-house 3D rendering engine to achieve the best painting experience.
    Downloads: 42 This Week
    Last Update:
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  • 10
    SuperImage

    SuperImage

    Sharpen your low-resolution pictures with the power of AI upscaling

    ...The input image is processed in tiles on the device GPU, using a pre-trained Real-ESRGAN model. The tiles are then merged into the final high-resolution image. This application requires Vulkan or OpenCL support and Android 7 or above.
    Downloads: 19 This Week
    Last Update:
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  • 11
    Rio

    Rio

    A hardware-accelerated GPU terminal emulator powered by WebGPU.

    ...Rio uses WGPU, which is an implementation of WebGPU for use outside of a browser and as backend for firefox’s WebGPU implementation. WebGPU allows for more efficient usage of modern GPU’s than WebGL. Applications using WPGU run natively on Vulkan, Metal, DirectX 11/12, and OpenGL ES; and browsers via WebAssembly on WebGPU and WebGL2.
    Downloads: 0 This Week
    Last Update:
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  • 12
    mobfish Unity Cardboard SDK

    mobfish Unity Cardboard SDK

    An unofficial Google Cardboard Unity SDK

    This is an unofficial Google Cardboard Unity SDK, implemented from new Google Cardboard open source project. This project is released, it is production-ready now. OpenGL ES 3.0 and Metal(iOS) and Vulkan(Android) Support (as well as OpenGL ES 2.0). Ability to set cardboard profile in script. Switch between vr and no-vr mode (magic window).
    Downloads: 0 This Week
    Last Update:
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  • 13
    Magnum

    Magnum

    Lightweight and modular C++11 graphics middleware for data and games

    ...And it’s free to use, even for com­mer­cial pur­poses. Among Mag­num es­sen­tials is a UTF-8-aware OS, filesys­tem and con­sole ab­strac­tion, a ver­sat­ile vec­tor math lib­rary and a slim C++11 wrap­per of Vulkan and OpenGL API fam­il­ies. Build on top of that or opt-in for more. Shaders and prim­it­ives for fast pro­to­typ­ing, al­gorithms, de­bug­ging and auto­mat­ic test­ing, as­set man­age­ment, in­teg­ra­tion with pop­u­lar win­dow­ing toolkits and a UI lib­rary. Everything fits to­geth­er but you still have a choice. There’s al­ways more than one way to do things.
    Downloads: 0 This Week
    Last Update:
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