Showing 11 open source projects for "cross reference"

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  • 1
    ncnn

    ncnn

    High-performance neural network inference framework for mobile

    ncnn is a high-performance neural network inference computing framework designed specifically for mobile platforms. It brings artificial intelligence right at your fingertips with no third-party dependencies, and speeds faster than all other known open source frameworks for mobile phone cpu. ncnn allows developers to easily deploy deep learning algorithm models to the mobile platform and create intelligent APPs. It is cross-platform and supports most commonly used CNN networks, including...
    Downloads: 57 This Week
    Last Update:
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  • 2
    PicaComic

    PicaComic

    A comic app built with Flutter, supporting multiple comic sources

    PicaComic is a mobile/desktop comic (manga/comic) viewer and aggregator app built with Flutter that supports multiple comic sources. It started as an unofficial client for "PicACG" but later expanded to support additional sources like E-Hentai, JmComic, Hitomi, and nhentai. The app allows users to browse comics online, read them, download content for offline reading, and manage local and network-based favorites. It also includes support for syncing data (e.g., favorites/history) via WebDAV....
    Downloads: 14 This Week
    Last Update:
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  • 3
    Shaderc

    Shaderc

    A collection of tools, libraries, and tests for Vulkan shader

    ...Shaderc supports advanced features such as file inclusion (#include), concurrency, and cross-platform builds, and it maintains backward compatibility for long-term projects.
    Downloads: 6 This Week
    Last Update:
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  • 4
    OpenBLAS

    OpenBLAS

    Optimized BLAS library based on GotoBLAS2 1.13 BSD version

    ...Because the BLAS are efficient, portable, and widely available, they are commonly used in the development of high-quality linear algebra software, LAPACK for example. The reference BLAS is included inside the LAPACK package. Please refer to tools built under Windows using Cmake the cross-platform, open-source build system. The new build system was developed in collaboration with Kitware Inc. Machine-specific optimized BLAS libraries are available for a variety of computer architectures. These optimized BLAS libraries are provided by the computer vendor or by an independent software vendor.
    Downloads: 6 This Week
    Last Update:
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  • 5
    fanplayer

    fanplayer

    A portable video player based on ffmpeg for windows and android

    ...The architecture emphasizes synchronization accuracy, ensuring smooth playback and stable audio-video alignment. fanplayer also includes advanced playback controls such as variable speed and frame stepping. Overall, it serves as both a functional player and a reference implementation for building efficient multimedia applications.
    Downloads: 2 This Week
    Last Update:
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  • 6
    Gideros Mobile

    Gideros Mobile

    Cross platform SDK

    Develop your app in Lua language and export it to most popular platforms, from desktop PC and Mac to mobile (Android, iOS, Windows Phone) and even Web. While Gideros is mainly dedicated to game development, it is also a good fit for professional apps. Code once, run everywhere! Intro documentation: http://docs.giderosmobile.com/ Reference documentation: http://docs.giderosmobile.com/reference/ Forum: http://giderosmobile.com/forum Full source code: https://github.com/gideros/gideros
    Downloads: 1 This Week
    Last Update:
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  • 7
    Chameleon CML

    Chameleon CML

    A set of code that runs multiple ends

    ...Multi-end specification check, syntax error prompt, runtime polymorphism check. Original and powerful cross-multiple grammar checking function. Easily maintain a set of code to achieve across multiple terminals. Non-polluting reference to native components. Based on polymorphic protocol, it can extend any underlying interface. Does not rely strongly on the update of the framework. Unified CML Native SDK and Rich components and API libraries.
    Downloads: 0 This Week
    Last Update:
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  • 8
    anyLive

    anyLive

    RTMP streamer, RTMP (HLS) second-on player, live streaming on demand

    ...The framework also includes features like GPU-based filters, screen sharing, custom rendering pipelines, and multi-stream playback, making it adaptable for complex media applications. With a focus on performance optimization and minimal resource usage, it serves as a practical reference for building production-ready streaming systems.
    Downloads: 1 This Week
    Last Update:
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  • 9
    Flutter Go

    Flutter Go

    Demos and documentation for over 140 Flutter UI components

    flutter-go is a community-driven Flutter application that serves as an interactive catalog of Flutter widgets, layouts, and patterns. It organizes the Flutter ecosystem into browsable categories—basic widgets, material components, Cupertino elements, layout primitives, and animation demos—so learners can see how pieces behave in a running app. Each entry typically includes a live example, code snippet, and brief notes on properties or usage, turning the app into a hands-on reference you can...
    Downloads: 0 This Week
    Last Update:
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  • 10
    NativeScript plugin showcase

    NativeScript plugin showcase

    An app I'm using to showcase a bunch of NativeScript plugins

    nativescript-pluginshowcase is a demo application showcasing various NativeScript plugins in a single mobile app. It serves as a reference for developers exploring the capabilities of the NativeScript ecosystem.
    Downloads: 0 This Week
    Last Update:
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  • 11
    Hungry Hero

    Hungry Hero

    Hungry Hero is an open source Flash game built on Starling Framework.

    Hungry Hero is an open source Flash game developed with the Starling Framework, designed as an educational example for developers interested in Stage3D and GPU-accelerated game development. The game demonstrates how to leverage Starling’s features to create smooth, hardware-accelerated 2D experiences while maintaining cross-device compatibility through Adobe AIR and Flash. It showcases core concepts such as handling textures, sprite sheets, parallax backgrounds, and collision detection, providing a clear reference for building interactive games. The project also integrates advanced techniques like object pooling for performance, bitmap fonts for efficient text rendering, and Starling’s particle system extension for visual effects. ...
    Downloads: 0 This Week
    Last Update:
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