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RobGP is a genetic programming system written from the ground up in C++. It's primary goals are efficiency, ease of use, and extensibility. It's distinguishing feature is that it has a modified version of Koza's architecture altering operations.
The Mars Rover Simulator project is based on the evolutionary robotics paradigm where an artificial agent acquires its skills through the process of artificial evolution. This simulator can be useful to evolve neural network controllers for the rover
NOTE: Project has been delayed due to other tasks.
Genetic Algorithms General Solver (GAGENES) is a C++ implementation of the genetic algorithm concept.
Headrand is a static library wrote in c that contains functions to simulate complex systems or make statistical analysis with a new approach called "random function computing"
PHPXref is a developers tool, written in Perl, that will cross reference and extract inline documentation from a collection of PHP scripts. It generates simple HTML output suitable for browsing offline.
A simple program that solves linear equation systems. As of now only numerical coefficients are supported. The program is very simple and not suited for big matrices, since it uses laplace's method.
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A tool that helps develope the course of cognitive thought processes through software. This tool will look at the raw hex code of any input. It establishes pattern recognition over a mesured time incrament that in itself is at a different pace.
An interactive binary search tree. The user may interact with the tree by performing rotations, balancing, insertions, and deletions. For educational purposes
Todbot is an AI addon to the gamestool virtual machine. The aim is to create an evolving neural network topology that should be capable of creating the optimal topology and network weighting to solve any problem given it.
fxSTL is a C++ container library. fxSTL stands for the Fixed Standard Template Library. fxSTL is not a replacement for the STL, but is rather an extension of the STL that provides implementations of fixed size containers.
This projects hosts the worlds fastest algorithms for the labeling of point-features. It especially looks for algorithms thar are free of constraints, applicable to many scenarios (e.g., visualization, maps...) and do not need any preprocessing.
A fully functional red-black tree implemented in C++/CLI with an OO approach of naming and structuring which makes the code highly readable as well as easily portable to C# or Java. The package also includes a binary search tree and two traversal algorithms.
The Adobe Source Libraries (ASL) are a collection of C++ libraries building foundation technology to allow the construction of commercial applications by assembling generic algorithms through declarative descriptions.
This is a tidy lightweight library implementing a series of C++ Design Patterns, aiming to be simple, clean and portable. This library is made to help C++ programmers to develop projects with clearer and more compact source code.
Ertha is an open source GIS whose main focus is to guarantee easy extensibility and straightforward integration of custom modules. It provides basic geographic rendering and topologic analysis and exposes the main data structures loaded from shapefiles.
A branch-and-prune method to find all solutions to systems of nonlinear equations. The number of variables must equal the number of equations. The variables must have proper lower and upper bounds. The solver has an interface to the AMPL environment.
XPN is relies on a non relational native XML database, where XML documents are stored in a compressed form and indices enables fast access to structure and content, thus enabling a fast evaluation of XQuery queries.
The Boehm-Demers-Weiser conservative garbage collector. The CVS source of the version 7+ collector resided here for a while, but is now on github. Other information and release snapshots are currently at http://hboehm.info/gc
Evolutionary Structural Optimization Package (ESOP) consists of software for viewing, analyzing, and optimizing structures containing beam, truss, and membrane plate elements utilizing OpenGL and the Genetic Algorithm (GA). Created for use in M.S. theses