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small C++ Library providing some classes to extend STL: singletons, cross-platform threads & synchronization, thread pool, memory pool, custom allocators, small unicode support, logging & diagnostic, and so on.
The Boehm-Demers-Weiser conservative garbage collector. The CVS source of the version 7+ collector resided here for a while, but is now on github. Other information and release snapshots are currently at http://hboehm.info/gc
ARMR provides a foundation for creating an efficient in-memory database. Its unique list processing structures simplify programming logic and allow the developer to rapidly sort, group, and select data. Give your app a hypercard like capability.
Auth0 Token Vault handles secure token storage, exchange, and refresh for external providers so you don't have to build it yourself.
Rolling your own OAuth token storage can be a security liability. Token Vault securely stores access and refresh tokens from federated providers and handles exchange and renewal automatically. Connected accounts, refresh exchange, and privileged worker flows included.
The MemSL for C and C++ includes a complete data structures/collection classes library, memory tracing, memory debugging, logging, entry/exit tracing, exception handling, definable memory handlers, built-in threads support and much more.
TCache is high performance key/value storage component. It can be easily plugged into any existing high-performance, distributed memory object caching systems such as MemcacheD or Dynamo, speeding up dynamic web applications by reducing database load
The goal: to provide implementations of as many algorithms (sorting, searching, ...) and data structures (lists, trees, ...) as possible, accompanied by discussion of big O run time and memory limits and references to sources of further study.
An implementation of memory-prediction framework applied for image recognition. Based on Jeff Hawkins' book On Intelligence. It models the high-level hierarchical architecture of human neocortex and uses Bayesian belief revision for making predictions
A LGPL library to handle xml documents in a DOM-like style. It's designed for LOW-performance systems (like embedded ones) and for lightly handle very large documents, automatically speeding up memory management in a user tunable style.
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Easy To Use Collection Classes For C And C++
The Memory Structures Library (MemSL) has implementations of structures (i.e. AVL trees, threaded trees, dynamic hashing, ...) that are extremely hard to find and far harder to implement.
STLshm provides an C++ STL Allocator implementation for creating and using STL containers (and any other allocator aware types) in shared memory regions. It supports multiple shared region implementations.
QuickMP (Quick Multi-Processing) is a simple cross-platform C++ API for generating parallel for loops in shared-memory programs, similar to OpenMP. It provides automatic scalable performance based on the number of available processors.
Origin is a evolver for the programming game Corewars. Part of this project is a modified MARS (Memory Array Redcode Simulator) written in C especialy for evolvers. With SWIG its going to be very easy to use in different languages.
CGL(C Generic Library) is a stl-like library written in pure C.It implements iterators, memory management,generic containers such as list,map, generic algorithms such as sort() and search(),and it can manipulate any types of data.
This is an avl tree implementation. It is implemented in very optimized way and easy to use. It does not force you to use any specific way of memory allocation. It does not use recursive call. It is implemented with emphasis on speed and simplicity.
An extremely memory-efficient hash_map implementation. 2 bits/entry
overhead! The SparseHash library contains several hash-map implementations, including implementations that optimize for space or speed.
x86mph is an optimized library with vector, matrix, and vertex helpers (including an own TnL) It also contains memory helpers, and other stuff such as image processing (color inverting, changing bpp) taking advantage of x86's 3DNow!, MMX, and SSE
Yaobi is a fast collision detection library for general triangulated objects. It uses a hierarchical representation based on oriented bounding boxes. Yaobi compares well with other libraries when it comes to speed and memory consumption.
A library of data structures with a unified API, written in portable C. Lists (uni- and bidirectional), a vector, a hash, a balanced tree (RB or AVL), a heap and tuples. Memory management, clone support, error handling.