Showing 2 open source projects for "texture%20pack%20editor"

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    DifferenceKit

    DifferenceKit

    A fast and flexible O(n) difference algorithm framework

    A fast and flexible O(n) difference algorithm framework for Swift collection. The algorithm is optimized based on the Paul Heckel’s algorithm. This is a diffing algorithm developed for Carbon, works stand alone. The algorithm optimized based on the Paul Heckel’s algorithm. See also his paper A technique for isolating differences between files released in 1978. It allows all kind of diffs to be calculated in linear time O(n). RxDataSources and IGListKit are also implemented based on his...
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    LBP in multiple platforms

    LBP implementation in multiple computing platforms (ARM,GPU, DSP...)

    The Local Binary Pattern (LBP) is a texture operator that is used in several different computer vision applications and implemented in a variety of platforms. When selecting a suitable LBP implementation platform, the specific application and its requirements in terms of performance, size, energy efficiency, cost and developing time has to be carefully considered. This is a software toolbox that collects software implementations of the Local Binary Pattern operator in several platforms: - OpenCL for CPU & GPU - OpenCL for GPU (branchless) - C code optimized for ARM - OpenGL ES 2.0 shaders mobile GPUs - C code for TI C64x DSP core (branchless) - C code for TTA processor synthesis If you use the code somewhere, please cite: Bordallo López M., Nieto A., Boutellier J., Hannuksela J., and Silvén O. ...
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