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Open Metaheuristic (oMetah) is a library aimed at the conception and the rigourous testing of metaheuristics (i.e. genetic algorithms, simulated annealing, ...). The code design is separated in components : algorithms, problems and a test report generator
Zero Sum Game Solver Java Library is open source java library to solve 2-player finite zero-sum games. This programs solve zero-sum games with linear programming.
This is a Java-based project for complex event extraction from text and co-reference resolution. Currently the code can read BioNLP shared task format (http://2011.bionlp-st.org/) and i2b2 Natural Language Processing for Clinical Data shared task format (https://www.i2b2.org/NLP/DataSets/Main.php). Event extraction includes finding events and the parameters for an event in a text.
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SKU Science offers a quick and efficient solution for sales forecasting and performance tracking. Start your demand planning process in just two days! Designed by industry experts, it’s tailored for operations managers, S&OP managers, supply chain managers, and demand planners.
A self-contained, fully configurable Java "game" to simulate multi-species evolution. Design species by optionally specifying every attribute; modify any or all environmental settings; let them loose to eat, fight, procreate, die, and Evolve!
GeneThello (read jə-ˈne-ˈthe-lō), is an acronym for genetic othello, an othello (reversi) playing program which based on Genetic Algorithm (GA). In principle GeneThello consist of an othello program and a genetic algorithm system.
ProViz is a program visualization framework for Java. It is built as a plugin to the Eclipse IDE. (We are getting close to publishing resources and making this project distributable. Stay tuned!) A video demo: http://www.youtube.com/watch?v=BsoK1n-OM
http://jocdelavida.piposerver.com - Online implementation of Conway's Game of the Life 0 players game, but using entities based on the nature, like animals or plants who born, grow up, reproduces breed and die. Written in Java 6 and Adobe Flex 3.
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op4j is a developer happiness tool. Its aim is to reduce the amount of similar lines of code needed to do every day tasks in our code by providing an operator chaining tool to perform easy iterations on lists, OGNL evaluation, data type conversion...
LDIFF is an enhanced language-independent line differencing tool built upon the Unix diff and overcomes its limitations in determining whether an artifact line has been changed or is the result of additions and removals
Game Toolbox is a C# assembly designed to facilitate the creation of games and game prototypes. It contains no graphics code, does not depend on XNA, and is Mono-compatible. It provides implementations of A*, GOAP, a genetic algorithm, and more.
A fully functional red-black tree implemented in C++/CLI with an OO approach of naming and structuring which makes the code highly readable as well as easily portable to C# or Java. The package also includes a binary search tree and two traversal algorithms.
A base set of libraries. Boilerplate type code and algorithms.
Currently skuttil (Java util & parsing code) and searKit (generic Java search framework).
Don't hard-code data-structures for Artificial Intelligence (AI). Evolve them (and control flow) as cycles of arrays in arrays with size constraints based on other array sizes (at specific index) in terms of range, multiply, exponent, or permutation. No working code yet. Whats there now is an extension of GigaLineCompile which would become part of Human AI Net, but there are other projects to finish before I can come back to this one.
A log player for "The Fourth Coming" ("T4C", http://www.the4thcoming.com).
Given a log-file, this tool will replay a T4C game you've played before.
It will have built-in functionnalities like : merging log files
together, searching and cleaning
It's a simpler clone of RoboCode. It's a game which simulates tanks war. The focus is artificial intelligence AI, evolutive algorithms and neural networks. It's implemented in Java.
A Java package for pretty-printing a text by deciding where to introduce line-breaks and indentation. A Java implementation of Derek Oppen\'s pretty printing algorithm. It is _not_ a pretty printer for Javacode, though it could be used to write one.
Now part of Apache's Mahout machine learning project at http://mahout.apache.org/-- please see there for latest info and code and releases and support!
Origin is a evolver for the programming game Corewars. Part of this project is a modified MARS (Memory Array Redcode Simulator) written in C especialy for evolvers. With SWIG its going to be very easy to use in different languages.
Java Framework for automatic transformation of graph structured Process Models (incl. BPMN import) to block structured BPEL code. A graphical tool is provided for visualisation and testing.
K-automaton is a new parsing (syntactic analysis) machine isomorphous to language. Implemented in Java. Can generate Javacode from grammars described in EBNF.
The Catalsyt Framework is a refinement on the MVC framework. It provides greater focus on user business workflow rather than application workflow. It's goal is to enable business analysis and developers to work closer.