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  • 1
    Dwifft!

    Dwifft!

    Dwifft is a small Swift library

    Dwifft is a small Swift library that tells you what the "diff" is between two collections, namely, the series of "edit operations" required to turn one into the other. It also comes with UIKit bindings, to automatically, animatedly keep a UITableView/UICollectionView in sync with a piece of data by making the necessary row/section insertion/deletion calls for you as the data changes. Dwifft is a Swift library that does two things. The first thing sounds interesting but perhaps only abstractly useful, and the other thing is a very concretely useful thing based off the first thing. It can help you build a substantially better user experience if you have table/collection views with dynamic content in your app. There is some non-trivial index math inside of this diff algorithm that is easy to screw up. Dwifft has 100% test coverage on all of its core algorithms.
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  • 2

    Dynamic Arrays and Hashes (Delphi, C++)

    Very fast classes for working with Dynamic Arrays in Delphi and C++

    (New version 1.04 is released) Dynamic Arrays is a set of useful very fast classes for data manipulating in memory. Flexible memory control, functionality that standard containers do not have, fast operations (assembler implementation for x86 and x64 platforms). Available for Delphi all latest versions and for C++. Powerful Hash and Double Hash classes to work with pairs of values (key and value) and with values that have two keys (key1, key2, value). Give it a try and let me know how it works.
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  • 3
    FM-index is a compressed text index appeared in 2000 (http://pizzachili.dcc.uchile.cl/indexes/FM-indexV2/). A recent algorithm allows to update a FM-index (http://dx.doi.org/10.1016/j.jda.2009.02.007). Here, you'll find the implementation.
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  • 4
    EASEA
    EASEA (EAsy Specification of Evolutionary Algorithms: pronounce "easy") is a high-level language dedicated to the specification of evolutionary algorithms. EASEA up to version 0.7 compiles .ez specification files into C++ or JAVA object files.
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  • 5
    EASTL

    EASTL

    EASTL, Electronic Arts Standard Template Library

    EASTL stands for Electronic Arts Standard Template Library. It is a C++ template library of containers, algorithms, and iterators useful for runtime and tool development across multiple platforms. It is a fairly extensive and robust implementation of such a library and has an emphasis on high performance above all other considerations. If you are familiar with the C++ STL or have worked with other templated container/algorithm libraries, you probably don't need to read this. If you have no familiarity with C++ templates at all, then you probably will need more than this document to get you up to speed. In this case, you need to understand that templates, when used properly, are powerful vehicles for the ease of creation of optimized C++ code. A description of C++ templates is outside the scope of this documentation, but there is plenty of such documentation on the Internet.
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  • 6
    Calculates the shortest path between a group of EVE-Online solar systems that contain assets.
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  • 7
    The EXT Library is set of various useful classes, templates and macros that extend functionality provided by ISO C++ (ext sub-library), standard C and C++ library (lib), to abstract parts of Windows API (win) and access PE file resources (res).
    Downloads: 0 This Week
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  • 8

    EZvolve Foundation Classes

    Data types and utility classes for use with evolutionary algorithms.

    EZvolve Foundation Classes is a set of data types and utility classes for use with evolutionary algorithms. Currently implemented support for bit string encoding, populations, fitnesses, fitness functions, probabilities, and probability vectors.
    Downloads: 0 This Week
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  • 9

    EasyCSP

    Constraint Satisfaction Problem solving library for Java

    EasyCSP is an open-source Java library for Constraint Satisfaction Programming. EasyCSP offers search algorithms for both CSPs and CSOPs. EasyCSP supports CSPs to be formalized using objects or int expressions. EasyCSP on GitHub: http://github.com/cordisvictor/easycsp-lib
    Downloads: 0 This Week
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  • 10
    The package edmonds-alg contains a C++-implementation of Edmonds's optimum branching algorithm as described by Tarjan in 1977.
    Downloads: 0 This Week
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  • 11
    An OpenGL GUI for the inspection and segmentation of 3D surface meshes
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  • 12
    Elementary Algorithms

    Elementary Algorithms

    Book of elementary algorithms and data structures

    This book introduces elementary algorithms and data structure. It includes side-by-side comparison of purely functional realization and their imperative counterpart. From 2020/12, I started re-writing this book. The PDF can be downloaded for preview (EN, 中文). The 1st edition in Chinese (中文) was published in 2017. I recently switched my focus to the Mathematics of programming, the new book is also available in (github). To build the book in PDF format from the sources, you need the following software pre-installed, TeXLive, The book is built with XeLaTeX, a Unicode friendly version of TeX. You need the GNU make tool, in Debian/Ubuntu like Linux, it can be installed through the apt-get command.
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  • 13
    Elite Planet Browser

    Elite Planet Browser

    Browse through the planets of the Elite game on various Z80 machines

    First of all: this program is totally useless. But those of you who know and love the classic computer game "Elite" will maybe like it. The "Elite Planet Browser" is a little program for various classic Z80-based computers, written in C using the z88dk compiler (www.z88dk.org). It allows you to browse through the planet data of the Elite game on many old Z80-based computers. When the original game came out in 1984, many people wondered how it is possible to have detailed data of so many planets in the 16K RAM memory of the BBC Micro. The trick behind this is a clever algorithm based on a pseudo-random number sequence, and this algorithm is reproduced here in this program. Currently, 85 target systems are supported, including Sinclair ZX81, Jupiter Ace, ColecoVision, MSX, Tandy TRS-80, Sharp MZ, and many more. 2026-03-08: - New targets supported: Epson PX-4/PX-8 Mitsubishi Multi 8 Sanyo MBC-200/1200 Sharp PC-G850 Tandy TRS-80 M2 TIM-011 Triumph Adler P2 Xerox 820
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  • 14
    The library currently consists of an implementation of collision detection of static/moving ellipsoids that exploits frame-coherence using separating planes. Please visit http://www.cs.hku.hk/GraphicsGroup/cd.html for paper references.
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  • 15
    The Free Connectionist Q-learning Java Framework is an library for developing learning systems. Keywords: qlearning, artificial intelligence, alife, neural nets, neural networks, machine learning, reinforcement learning unsupervised learning agents lejos
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  • 16
    Emergent Mercenary is a 3D FPS with strategy overtones, and an excerise in emergent gaming. It should be easy to setup a scenario (e.g. hunt criminal) just by placing characters with certain AI into the game and see them interact.
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  • 17

    Enumerations

    This project is no longer maintained.

    This project is no longer maintained. Instead use my Java util lib: http://sourceforge.net/projects/util-lib/
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  • 18
    Evolutionary computation library and benchmark utility. Integer encoded genetic algorithm.
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  • 19
    EvoTrader is a stock picking platform that utilizes genetic programming to evolve rules for generating stock trading signals.
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  • 20
    Evokit is an integrated environment for developing evolutionary computation algorithms. It is built around Java and the Eclipse platform, and will support several different libraries including ECJ.
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  • 21
    A self-contained, fully configurable Java "game" to simulate multi-species evolution. Design species by optionally specifying every attribute; modify any or all environmental settings; let them loose to eat, fight, procreate, die, and Evolve!
    Downloads: 0 This Week
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  • 22
    Evolutionary Algorithm

    Evolutionary Algorithm

    Evolutionary Algorithm using Python

    Evolutionary Algorithm is an educational Python project that demonstrates evolutionary computation techniques such as genetic algorithms, evolution strategies, and neuroevolution in a clear and accessible way. Rather than being a single monolithic library, this repository provides a series of self-contained examples showing how different population-based search methods solve optimization problems and adapt candidate solutions over generations. Users can explore basic genetic algorithm setups, match phrase examples, pathfinding challenges, and microbial GA variants, as well as evolution strategy approaches like NES. The project also links classical evolutionary approaches with neural networks, illustrating how evolution can be used for model training in reinforcement learning and supervised contexts.
    Downloads: 0 This Week
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  • 23
    Evolutionary.jl

    Evolutionary.jl

    Evolutionary & genetic algorithms for Julia

    A Julia package for evolutionary & genetic algorithms. The package can be installed with the Julia package manager.
    Downloads: 0 This Week
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  • 24
    Evolve is a simulation written in java that uses the Genetic Algorithm to evolve intelligent agents acting in a rich environment.
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  • 25
    Don't hard-code data-structures for Artificial Intelligence (AI). Evolve them (and control flow) as cycles of arrays in arrays with size constraints based on other array sizes (at specific index) in terms of range, multiply, exponent, or permutation. No working code yet. Whats there now is an extension of GigaLineCompile which would become part of Human AI Net, but there are other projects to finish before I can come back to this one.
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