Showing 7 open source projects for "collision"

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  • 1
    xxHash

    xxHash

    Extremely fast non-cryptographic hash algorithm

    ...The latest variant, XXH3, offers improved performance across the board, especially on small data. It successfully completes the SMHasher test suite which evaluates collision, dispersion and randomness qualities of hash functions. Code is highly portable, and hashes are identical across all platforms (little / big endian). Performance on large data is only one part of the picture. Hashing is also very useful in constructions like hash tables and bloom filters. In these use cases, it's frequent to hash a lot of small data (starting at a few bytes). ...
    Downloads: 2 This Week
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  • 2
    StructPie

    StructPie

    A set of C libraries to implement data structures and algorithms

    ...LIFO & FIFO Stack, Binary Search Tree, Priority Queue and a Hash Table are implemented and included in this package. Future releases will have many other data structures. The hash table in this package uses separate chaining to avoid collision. In the "hash_table" directory, the hash table implementation uses linked lists. While in "HashBSTree" directory, a hash table with a binary tree in each index is implemented for faster lookup in large data. The stack, the tree and the hash table accept int, float and char* data type To look at the python library : https://github.com/mnoorfawi/struct-pie
    Downloads: 0 This Week
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  • 3
    New Terrain and 3D Map System

    New Terrain and 3D Map System

    a very lightweight advanced terrain-rendering and 3D map rendering sys

    ...It's distrib in 2-3 separate modules: 1. the C++ implementation of the terrain- and/or surface- rendering Algorithms I have developed: both a multithread and a non-multithread variant is relaeased. 2. Seme as at point 1. , but with a road-network rendering and collision-detection module I wrote before. It also adds some trees at the top of the terrain. (multitread vesion not released yet) 3. Seme as point 2.. Multithread terrain-rendering, roads on it, and vehicles to go around. The most important part is terrain-rendering. The Algorithm at the heart of it features my first and second theorem abut polygonal surface approximation. ...
    Downloads: 9 This Week
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  • 4
    SDL_Collide is a simple 2D collision detection library for SDL supporting pixel perfect collision tests between surfaces, bounding box collision checks and circle intersection routines.
    Downloads: 0 This Week
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  • 5
    The library currently consists of an implementation of collision detection of static/moving ellipsoids that exploits frame-coherence using separating planes. Please visit http://www.cs.hku.hk/GraphicsGroup/cd.html for paper references.
    Downloads: 0 This Week
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  • 6
    Yaobi is a fast collision detection library for general triangulated objects. It uses a hierarchical representation based on oriented bounding boxes. Yaobi compares well with other libraries when it comes to speed and memory consumption.
    Downloads: 0 This Week
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  • 7
    distDES is a Java RMI-based application which manages load balancing on heterogeneous clusters. Development will extend the theoretical initial implementation to include clustered Rainbow Table generation and encryption algorithm collision detection.
    Downloads: 0 This Week
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