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NaruGo is game AI project. Current targets are GO board game and Texas Holdem poker. It investigates Genetic programming to build game AI logic. Also EA/GP simulations for TSP, Graph layout and Prisoners Dilemma problem.
An educational demo of how sorting algorithms work.
This is a small Java swing application that shows different sorting algorithms working on the same set of data. The user can modify the speed of execution and the type of data to sort and execute it step by step. The tooltip of each algorithm's box shows the source code that is executed and a little explanation got from wikipedia.
This application is aided to computer science students who want to better understand how the algorithms work.
HOOPLE is a portable collection of C++ source code, featuring thread-safe objects for collections and event processing, RPC-style plugin-based encrypted networking (CROMP / octopus), bookmark collection management utilities, and a lot of other cool stuff.
This is the project page for HOOPLE version 1, which was retired on September 25 2010. The code supposedly still builds on both Linux (with gnu gcc) and on Windows (with ms visual studio).
Most of the code from hoople1 has moved...
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Zero Sum Game Solver Java Library is open source java library to solve 2-player finite zero-sum games. This programs solve zero-sum games with linear programming.
Open Metaheuristic (oMetah) is a library aimed at the conception and the rigourous testing of metaheuristics (i.e. genetic algorithms, simulated annealing, ...). The code design is separated in components : algorithms, problems and a test report generator
This is a Java-based project for complex event extraction from text and co-reference resolution. Currently the code can read BioNLP shared task format (http://2011.bionlp-st.org/) and i2b2 Natural Language Processing for Clinical Data shared task format (https://www.i2b2.org/NLP/DataSets/Main.php). Event extraction includes finding events and the parameters for an event in a text.
The method is based on SVM but other ML algorithms can be adopted. The method details are explained...
A self-contained, fully configurable Java "game" to simulate multi-species evolution. Design species by optionally specifying every attribute; modify any or all environmental settings; let them loose to eat, fight, procreate, die, and Evolve!
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GeneThello (read jə-ˈne-ˈthe-lō), is an acronym for genetic othello, an othello (reversi) playing program which based on Genetic Algorithm (GA). In principle GeneThello consist of an othello program and a genetic algorithm system.
ProViz is a program visualization framework for Java. It is built as a plugin to the Eclipse IDE. (We are getting close to publishing resources and making this project distributable. Stay tuned!) A video demo: http://www.youtube.com/watch?v=BsoK1n-OM
http://jocdelavida.piposerver.com - Online implementation of Conway's Game of the Life 0 players game, but using entities based on the nature, like animals or plants who born, grow up, reproduces breed and die. Written in Java 6 and Adobe Flex 3.
op4j is a developer happiness tool. Its aim is to reduce the amount of similar lines of code needed to do every day tasks in our code by providing an operator chaining tool to perform easy iterations on lists, OGNL evaluation, data type conversion...
LDIFF is an enhanced language-independent line differencing tool built upon the Unix diff and overcomes its limitations in determining whether an artifact line has been changed or is the result of additions and removals
Game Toolbox is a C# assembly designed to facilitate the creation of games and game prototypes. It contains no graphics code, does not depend on XNA, and is Mono-compatible. It provides implementations of A*, GOAP, a genetic algorithm, and more.
A fully functional red-black tree implemented in C++/CLI with an OO approach of naming and structuring which makes the code highly readable as well as easily portable to C# or Java. The package also includes a binary search tree and two traversal algorithms.
Don't hard-code data-structures for Artificial Intelligence (AI). Evolve them (and control flow) as cycles of arrays in arrays with size constraints based on other array sizes (at specific index) in terms of range, multiply, exponent, or permutation. No working code yet. Whats there now is an extension of GigaLineCompile which would become part of Human AI Net, but there are other projects to finish before I can come back to this one.
A base set of libraries. Boilerplate type code and algorithms.
Currently skuttil (Java util & parsing code) and searKit (generic Java search framework).
A log player for "The Fourth Coming" ("T4C", http://www.the4thcoming.com).
Given a log-file, this tool will replay a T4C game you've played before.
It will have built-in functionnalities like : merging log files
together, searching and cleaning
It's a simpler clone of RoboCode. It's a game which simulates tanks war. The focus is artificial intelligence AI, evolutive algorithms and neural networks. It's implemented in Java.
ACMgen is an automatic code generator of Asynchronous Communications Mechanisms based on the generation of Petri nets models that can be formally verified against some properties and then transformed into a real implementation (e.g. C++ or Verilog).
A Java package for pretty-printing a text by deciding where to introduce line-breaks and indentation. A Java implementation of Derek Oppen\'s pretty printing algorithm. It is _not_ a pretty printer for Javacode, though it could be used to write one.
Now part of Apache's Mahout machine learning project at http://mahout.apache.org/-- please see there for latest info and code and releases and support!