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A generic implementation of STL containers and some STL algorithms. The main intent is no make this STL implementation to work with any kind of pointers defined by allocator classes, e.g. memory_mgr::offset_ptr.
SPLITNEURON is a completely new approach to large-scale, biologically plausible, neural-network simulation library based on data structures and methods directly coded into database and conceived to explicitly share load on multiple machines.
ExtraDix is a sorting algorithm based on Radixsort. It is faster than Quicksort, stable, realized in C and can sort by any basic data type. Testing was done with 1 million data records sorting char, short, int, long, float, double and strings.
clibutils is collection of common data structures , This library supports any type, Following are the datastructures currently implemented.
1. Dynamic Array
2. Single Linked List
3. Heap
4. Map
4. Set.
Stochastic discrete event system analysis and verification are essential in order to ensure reliability in such systems. However, models that cannot be constructed with an hand-made process need to be learned. Thus, the SDES toolbox proposes an automated solution that is embedded in Matlab to learning and analisis generalized semi-Markov processes.
This is a python implementation that handles floating points correctly,there are still some bugs but I'm working on it . The point was to work around some stuff that made no sense for floats,like 0.1+0.2 == 0.3 is false.
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swIMP (swig-based Interfaces for Mathematical Programming) provides Java wrappers for solvers written in C or C++. The current focus is on accessing OSI-compatible linear programming (LP) solvers from the Coin-OR-project (e.g. Clp, GLPK, MOSEK, CPLEX).
http://www.open-source-soft.narod.ru/VoiceDetector.7z It voice detector class,for detecting human speech, anti noise, anti tones, standard C++, completely cross-platform by recompilation.
RobGP is a genetic programming system written from the ground up in C++. It's primary goals are efficiency, ease of use, and extensibility. It's distinguishing feature is that it has a modified version of Koza's architecture altering operations.
The Adobe Source Libraries (ASL) are a collection of C++ libraries building foundation technology to allow the construction of commercial applications by assembling generic algorithms through declarative descriptions.
Battle Code/Engine made in PHP and intended for browser games. Version 1.0-beta released after some testing. The homepage now links to the simulator available in the files.
NOTE: Project has been delayed due to other tasks.
Genetic Algorithms General Solver (GAGENES) is a C++ implementation of the genetic algorithm concept.
The Mars Rover Simulator project is based on the evolutionary robotics paradigm where an artificial agent acquires its skills through the process of artificial evolution. This simulator can be useful to evolve neural network controllers for the rover
Headrand is a static library wrote in c that contains functions to simulate complex systems or make statistical analysis with a new approach called "random function computing"
The game of Cows-n-Bulls is back ! Gnu-Moo aims to provide a command line as well as GTK+ front-end for the user to play the cows-n-bulls game. Multi-game sessions and relevant session stats are provided, which can be useful to test heuristic algorithms.
PHPXref is a developers tool, written in Perl, that will cross reference and extract inline documentation from a collection of PHP scripts. It generates simple HTML output suitable for browsing offline.
An interactive binary search tree. The user may interact with the tree by performing rotations, balancing, insertions, and deletions. For educational purposes