Showing 2 open source projects for "cp/m"

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    LBP in multiple platforms

    LBP implementation in multiple computing platforms (ARM,GPU, DSP...)

    ...This is a software toolbox that collects software implementations of the Local Binary Pattern operator in several platforms: - OpenCL for CPU & GPU - OpenCL for GPU (branchless) - C code optimized for ARM - OpenGL ES 2.0 shaders mobile GPUs - C code for TI C64x DSP core (branchless) - C code for TTA processor synthesis If you use the code somewhere, please cite: Bordallo López M., Nieto A., Boutellier J., Hannuksela J., and Silvén O. "Evaluation of real-time LBP computing in multiple architectures," Journal of Real Time Image Processing, 2014
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  • 2

    Water Retention on Magic Squares Solver

    Water Retention on Magic Squares with Constraint-Based Local Search

    ...More can be read about it at: http://en.wikipedia.org/wiki/Water_retention_on_mathematical_surfaces Craig's website for the problem: http://www.knechtmagicsquare.paulscomputing.com/ The solver is mainly based on the theory and ideas from my bachelor thesis, which I wrote at Uppsala University, Sweden, for the Astra Group which does research about Constraint Programming and related technologies: Water Retention on Magic Squares with Constraint-Based Local Search http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-176018 I 'm posting two solvers in this project. One written in C++ which is the fastest, at least for the heavier objective functions, and a Dynadec Comet solver which lets you easily post new constraints along with the Magic-constraints. Author: Johan Öfverstedt
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