Showing 4 open source projects for "arm-aonly"

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    Simd

    Simd

    High performance image processing library in C++

    ...In particular the library supports following CPU extensions: SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, AVX, AVX2 and AVX-512 for x86/x64, VMX(Altivec) and VSX(Power7) for PowerPC, NEON for ARM. The Simd Library has C API and also contains useful C++ classes and functions to facilitate access to C API. The library supports dynamic and static linking, 32-bit and 64-bit Windows, Android and Linux, MSVS, G++ and Clang compilers, MSVS project and CMake build systems.
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    Downloads: 15 This Week
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  • 2
    FastFlow: programming multi-core

    FastFlow: programming multi-core

    Pattern-based multi/many-core parallel programming framework

    ...Thanks to its very efficient CAS-free communication/synchronization support (e.g. few clock cycles core-to-core latency), FastFlow effectively supports the exploitation of fine grain parallelism, e.g. parallel codes managing very high frequency streams on commodity multi-core. FastFlow works on x86, x86_64, PPC, ARM, and Linux, Mac and Win XP/7. From Jan 1, 2018 code development migrated on GitHub at https://github.com/fastflow/fastflow
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    Downloads: 0 This Week
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  • 3

    cds

    Concurrent Data Structure library

    CDS (Concurrent Data Structures) is a C++ template library of lock-free and fine-grained lock-based algorithms. It contains a collection of concurrent data structures: queues, stacks, sets, maps, etc, and safe memory reclamation schema for concurrent containers - Hazard Pointer and user-space RCU. See doxygen doc http://libcds.sourceforge.net/doc/cds-api/index.html. The source code repo for libcds 2.x has been moved to https://github.com/khizmax/libcds
    Downloads: 2 This Week
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  • 4

    LBP in multiple platforms

    LBP implementation in multiple computing platforms (ARM,GPU, DSP...)

    ...This is a software toolbox that collects software implementations of the Local Binary Pattern operator in several platforms: - OpenCL for CPU & GPU - OpenCL for GPU (branchless) - C code optimized for ARM - OpenGL ES 2.0 shaders mobile GPUs - C code for TI C64x DSP core (branchless) - C code for TTA processor synthesis If you use the code somewhere, please cite: Bordallo López M., Nieto A., Boutellier J., Hannuksela J., and Silvén O. "Evaluation of real-time LBP computing in multiple architectures," Journal of Real Time Image Processing, 2014
    Downloads: 0 This Week
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