Showing 9 open source projects for "opencl-z"

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  • 1
    Bandicoot

    Bandicoot

    fast C++ library for GPU linear algebra & scientific computing

    * Fast GPU linear algebra library (matrix maths) for the C++ language, aiming towards a good balance between speed and ease of use * Provides high-level syntax and functionality deliberately similar to Matlab * Provides an API that is aiming to be compatible with Armadillo for easy transition between CPU and GPU linear algebra code * Useful for algorithm development directly in C++, or quick conversion of research code into production environments * Distributed under the permissive...
    Downloads: 6 This Week
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  • 2
    PMCGPU

    PMCGPU

    Parallel simulators for Membrane Computing on the GPU

    Membrane Computing is a new research area (within Natural Computing) that aims to provide computing devices abstracted from the functioning and structure of living cells. These devices are called P systems. The objective of this project (PMCGPU) is to bring together all the researchers working on the development of parallel simulators for P systems, specially those using the GPU (e.g. CUDA, OpenCL, etc). Other parallel platforms are also welcome (multicore and manycore, FPGAs, etc...
    Downloads: 0 This Week
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  • 3

    clogs

    C++ library for sorting and searching in OpenCL applications

    CLOGS has moved to Github (https://github.com/bmerry/clogs)
    Downloads: 0 This Week
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  • 4

    ViennaCL

    Linear algebra and solver library using CUDA, OpenCL, and OpenMP

    ViennaCL provides high level C++ interfaces for linear algebra routines on CPUs and GPUs using CUDA, OpenCL, and OpenMP. The focus is on generic implementations of iterative solvers often used for large linear systems and simple integration into existing projects.
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    Downloads: 20 This Week
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  • 5
    Genetic Programming in OpenCL is a parallel implementation of genetic programming targeted at heterogeneous devices, such as CPU and GPU. It is written in OpenCL, an open standard for portable parallel programming across many computing platforms.
    Downloads: 0 This Week
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  • 6

    LBP in multiple platforms

    LBP implementation in multiple computing platforms (ARM,GPU, DSP...)

    ...: - OpenCL for CPU & GPU - OpenCL for GPU (branchless) - C code optimized for ARM - OpenGL ES 2.0 shaders mobile GPUs - C code for TI C64x DSP core (branchless) - C code for TTA processor synthesis If you use the code somewhere, please cite: Bordallo López M., Nieto A., Boutellier J., Hannuksela J., and Silvén O. "Evaluation of real-time LBP computing in multiple architectures," Journal of Real Time Image Processing, 2014
    Downloads: 0 This Week
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  • 7
    A Java collections framework based on set theory, specifically, from Spivey's work on the Z notation (a formal specification language).
    Downloads: 0 This Week
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  • 8
    We propose a novel algorithm for computing the number of ordered integer partitions with upper bounds. This problem's task is to compute the number of distributions of z balls into n urns with constrained capacities.
    Downloads: 0 This Week
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  • 9

    Iso2DEngine

    Isometric engine for 2D rendering with XNA and SDL

    Isometric engine for 2D rendering. Supported frameworks: * SDL * XNA * easily extendable to other frameworks Features: * diamond maps of different width and height * user defined tile size (via rendering metrics) * supports 1 static tile + and any amount of movable elements per cell * z-order display * supports animated tiles * supports zooming (ability to define tilesets for different rendering metrics and switch between them) * supports multi-cell elements
    Downloads: 0 This Week
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