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  • 1
    jSGP is a Java implementation of the five SGP/SDP propagators described in NORAD's Spacetrack Report No. 3.
    Downloads: 0 This Week
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  • 2
    Software library for performing Optical Character Recognition (OCR) targeting the .NET platform. It's ported from the JavaOCR project.
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  • 3
    The NSketch library provides implementations of most common sketch-based algorithms (histograms, quantile, frequent items, bloom filter ...). The library is written in C# for .Net.
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  • 4
    NT2 is a multi-platform C++ library providing various template matrix classes that can be used with a Matlab(tm) like syntax whose performances are close to those obtained with hand written C code. NT2 comes with various numerical toolboxes.
    Downloads: 0 This Week
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  • Ship Agents Faster Icon
    Ship Agents Faster

    Transform your applications and workflows into powerful agentic systems at global scale.

    Gemini Enterprise Agent Platform lets you rapidly build, scale, govern and optimize production-ready agents grounded in your organization's data. The platform enables developers to build custom or pre-built agents for virtually any use case. New customers get $300 in free credits.
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  • 5
    The NUMIPAD library implements several methods/algorithms to solve inverse problems and adaptive decomposition (i.e. Tikhonov regularization, Total Variation, Basis Pursuit, etc.)
    Downloads: 0 This Week
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  • 6
    This project intends to create an indexing search engine, for knowledge management. The primary object is to apply an information retrieval core. And implement a knowledge data discovery theory such as data mining algorithm, text mining.
    Downloads: 0 This Week
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  • 7
    Narcissistic number library for Python
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  • 8
    NaruGo is game AI project. Current targets are GO board game and Texas Holdem poker. It investigates Genetic programming to build game AI logic. Also EA/GP simulations for TSP, Graph layout and Prisoners Dilemma problem.
    Downloads: 0 This Week
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  • 9
    Navigation Shortest Map Dhaval Kadia

    Navigation Shortest Map Dhaval Kadia

    Shortest Path Navigator with Directions and Distance

    Programmed on Language C. A nano-Infant of GOOGLE-MAP Optimized to Consume some MB instead of 50 GB of RAM This was Programmed Quarter Year ago in 2014
    Downloads: 0 This Week
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  • Endpoint Management with Remote Control Built In Icon
    Endpoint Management with Remote Control Built In

    Patch, monitor, and connect to Windows and macOS devices from one console

    Splashtop AEM handles patching, alerts, scripts, and inventory, and unattended remote control is included. When something needs hands-on work, you’re one click away instead of switching tools.
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  • 10
    In this project we develop a software, that uses evolutionary algorithm to evolve a solution, that can drive a car on an arbitrari path.
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  • 11
    The Neo A.I Framework is a group of technologies and tools used to create A.I like software or software with A.I integrated into it
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  • 12
    NeoBio is a Java class library of Computational Biology Algorithms. The current version consists mainly of pairwise sequence alignment algorithms such as the classical dynamic programming methods of Needleman-Wunsch and Smith-Waterman.
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  • 13
    An implementation of memory-prediction framework applied for image recognition. Based on Jeff Hawkins' book On Intelligence. It models the high-level hierarchical architecture of human neocortex and uses Bayesian belief revision for making predictions
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  • 14
    Java Component created to persist and work with trees (it doesn't matter the type of persistence). Based on "Nested Set Model of Hierarchies" by Joe Celko. [Componente Java para persistir y trabajar con árboles (no importa el tipo de persistencia)]
    Downloads: 0 This Week
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  • 15
    Net4Native is a library that simulates some of the most useful Microsoft .Net classes in native Win32 Delphi. This allows programming with comfort without relying on the huge .Net framework and maintains source code compatibility between Win32 and .Net.
    Downloads: 0 This Week
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  • 16
    A developing project in Java to better the Netflix algorithm, as part of the "Netflix Prize" competition.
    Downloads: 0 This Week
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  • 17
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  • 18
    Turn-based strategy game for developers/technical experienced users, based on neural networks, algorithmic programming languages and other techniques.
    Downloads: 0 This Week
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  • 19
    Genetic Algorithm implementation.
    Downloads: 0 This Week
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  • 20
    Neural Network class library: Its a C/C++ implementation that provides following three neural architecture - Feed-forward network, Radial Basis function network, multi-layer perceptron and Self-Organizing Maps.
    Downloads: 0 This Week
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  • 21

    NeuroSolutions: Formula Generator

    Utility converts the weights file of a MLP Breadboard into a formula

    The NeuroSolutions: Formula Generator utility converts the weights file of a default MLP breadboard (1-hidden layer with a TanhAxon in the hidden layer and either a TanhAxon or BiasAxon in the output layer) into a usable formula that can be copied and pasted into your own programs to compute the output of the trained neural network.
    Downloads: 0 This Week
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  • 22
    New Terrain and 3D Map System

    New Terrain and 3D Map System

    a very lightweight advanced terrain-rendering and 3D map rendering sys

    A very lightweight advanced terrain-rendering and 3D map rendering system. Minimal dependencies: OpenGL, SDL. It's distrib in 2-3 separate modules: 1. the C++ implementation of the terrain- and/or surface- rendering Algorithms I have developed: both a multithread and a non-multithread variant is relaeased. 2. Seme as at point 1. , but with a road-network rendering and collision-detection module I wrote before. It also adds some trees at the top of the terrain. (multitread vesion not released yet) 3. Seme as point 2.. Multithread terrain-rendering, roads on it, and vehicles to go around. The most important part is terrain-rendering. The Algorithm at the heart of it features my first and second theorem abut polygonal surface approximation. It took something like 2 years to develop it. It's technically a view-dependent, continuous dynamic level-of-detail rendering algorithm. Main features are simplicity and documentation. Does easily a 4k x 4k terrain, but also much more.
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  • 23
    This project aims to implement several network fault diagnosis algorithms.
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  • 24
    A very well optimized coherent noise-generating library for C++ under BSD-style license
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  • 25
    NutsDB

    NutsDB

    A simple, fast, embeddable, persistent key/value store written in Go

    A simple, fast, embeddable, persistent key/value store written in pure Go. It supports fully serializable transactions and many data structures such as list, set, sorted set. It supports fully serializable transactions and many data structures such as list、set、sorted set. All operations happen inside a Tx. Tx represents a transaction, which can be read-only or read-write. Read-only transactions can read values for a given bucket and a given key or iterate over a set of key-value pairs. Read-write transactions can read, update and delete keys from the DB. NutsDB allows only one read-write transaction at a time but allows as many read-only transactions as you want at a time. Each transaction has a consistent view of the data as it existed when the transaction started. When a transaction fails, it will roll back, and revert all changes that occurred to the database during that transaction.
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