Showing 312 open source projects for "artificial intelligence java source code"

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  • 1

    jDALMAS

    A Java front-end to the dnrDALMAS Prolog Module.

    A Java front-end to the dnrDALMAS Prolog Module, as described in the following paper: Hjelmblom, M., & Odelstad, J. (2009). jDALMAS: A Java/Prolog Framework for Deontic Action-Logic Multi-Agent Systems. In A. Håkansson, N. Nguyen, R. Hartung, R. Howlett, & L. Jain (Eds.), Agent and Multi-Agent Systems: Technologies and Applications (Vol. 5559, pp. 110–119). Berlin / Heidelberg: Springer. http://urn.kb.se/resolve?urn=urn:nbn:se:hig:diva-3963
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  • 2
    JASA allows researchers in agent-based computational economics to write high-performance trading simulations using a number of different auction protocols. The software also provides base classes for implementing simple adaptive trading agents.
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  • 3
    JABM is a Java framework for building agent-based simulation models using a discrete-event simulation framework.
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  • 4
    ACT-CV provides an easy to use interface between visual objects on the computer screen (or another video source) and a cognitive modeling tool.
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  • 5
    Intelligent Keyword Miner

    Intelligent Keyword Miner

    Intelligent SEO keyword miner and predicing tool

    THIS IS A NETBEANS 8.02 PROJECT ENGLISH ONLY This program was made to help me with the patent research. It simply generates the search keywords, based on your upvotes or a downvotes of the input parameters. It can accept a text or URL (text takes a prescedence over the URL). If you input URL, it goes to a page, and learns its text from HTML format. This program is intelligent as it predicts what you may want to search next, based on your personal trends. After searching the...
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  • 6
    An easy-to-implement library that can assist Java developers in using the GeoHash algorithm in order to create geocodes based on custom latitude and longitude values. With the help of jGeohash, software developers will be able to quickly and easily generate a geohash code using user-defined latitude and longitude values. By using the GeoHash algorithm, the space can be divided into multiple grid shapes. This library is a basic implementation from the GeoHash algorithm written in the...
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  • 7
    Hemera is a Virtual Intelligent System aggregating some more advanced Artificial Intelligence Technologies (speech, speech recognition, form recognition, motion recognition ...); with applications in daily tasks, domotics and robotics ...
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  • 8

    TDD MAS Toolkit

    A set of powerful tools to perform TDD on MAS based on JADE

    The TDD MAS Toolkit provides a set of tools to perform Test Driven Development of MAS based on Jade. The toolkit allows developers to set up simulation based and test case scenario based testing, providing powerful insights of the MAS under construction and assuring that the interation protocols and agent interaction in general are been enacted as expected.
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  • 9
    DisChoco

    DisChoco

    DisChoco: Distributed Constraint Reasoning Solver

    DisChoco is a Distributed Constraint Reasoning Solver. Several Distributed Constraint Reasoning algorithms are implemented (like ABT, AFC, Adopt, ...). Users may easily implement and test their algorithms with DisChoco. contact: wahbi[at]users[dot]sourceforge[dot]net
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  • 10

    DeCoAgent Library

    Deliberative Coherence Driven Agent

    This project is an extension to Jadex Framework and aims to develop an autonomous agent which is using adaptive decision making architecture based on Thagard’s deliberative coherence.
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  • 11
    Agent.GUI

    Agent.GUI

    The Project moved to github https://github.com/EnFlexIT/AgentWorkbench

    The project has moved to github https://github.com/EnFlexIT/AgentWorkbench Agent.GUI is a simulation framework and toolkit based on the JADE framework. It provides functionalities for time aspects, agent-environment interaction, visualization and load balancing, Furthermore, the included application focuses the usability for end users.
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  • 12
    Urban is a software capable of procedurally creating 3d urban environments. It's based on a multi-agent system where each agent is responsible for one type of urban object. This means the system is highly modular and can easily be extended.
    Downloads: 2 This Week
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  • 13
    TuCSoN

    TuCSoN

    TuCSoN tuple-based coordination middleware

    TuCSoN (Tuple Centres Spread over the Network) is a tuple-based middleware for the coordination of distributed systems – including multi-agent systems, mobile agents and pervasive systems.
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  • 14
    Architecture for Virtual Agents with Dynamic Embodiment - A framework for developing virtual environments equipped with virtual agents. Virtual agents are dynamically embodied; they have the ability to deliberatively change the form of their avatar.
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  • 15
    A Practical Agent Programming Language
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  • 16
    INGENIAS Development Kit (IDK) is a framework for analysis, design and implementation of multi-agent systems (MAS). It is based on the specification of MAS meta-models, from which tools such as the model editor and code generation are generated.
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    Downloads: 5 This Week
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  • 17
    JasonRescue
    Jason (AgentSpeak) implementation for Robocup Rescue, including launcher, TCP/UDP connection and agents for FireBrigade, FireStation, AmbulanceTeam, AmbulanceCenter, PoliceForce and PoliceStation.
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  • 18
    JCAT is the platform for TAC Market Design Competition and an ideal tool for experimental mechanism design research. It allows multiple electronic markets to compete against each other, and trading agents, as traders, to move between them.
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  • 19

    april

    Simulating worlds in a computer

    The April project defines a set of C++ objects (World, Actor, Sensor, Reflex, Brain, Actuator, Event) that help simulate various environments. The world has an amount of energy that the user may use to create Actors and components while Actors may also create other Actors from their own energy. The code is structured in several layers: - april-core simply defines the library and the objects - april-gui builds on the concepts in april-core, giving a visual interpretation to the...
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  • 20

    Ant Conflict Behaviour

    research on rules for conflict behaviour for ants

    This program shall implement some rule systems for ants. Special interest is to do researches about the conflict behaviour. The project is written with the mason-library (page: http://cs.gmu.edu/~eclab/projects/mason/ ) and mainly with the scala programming language
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  • 21
    Java Behaviour Trees is a Java framework for easily building and running generic behaviour trees. Here, "behaviour tree" refers to the technique used to control the behaviour of characters in video games. IMPORTANT NOTE: our source code has been moved to GitHub. You will find it at: https://github.com/gaia-ucm/jbt Note however that all the binary files will still be distributed here at SourceForge.
    Downloads: 28 This Week
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  • 22

    Aliza Gaming API

    An extensible development framework for roleplay games.

    AlizaGameAPI is a robust, open-source Java-based framework designed to streamline and enhance the development of 2D and 3D games. It offers a comprehensive set of tools, utilities, and libraries, empowering developers to create immersive and dynamic gaming experiences with ease. Key Features: Modular Architecture, Rich Graphics and UI Components, Comprehensive Game Logic and Character Management, Environment and World-Building Tools, Statistical and Mathematical Utilities, Enhanced...
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  • 23
    We define a simulant or (a bioinformant) as a software agent which serves as an assistant for a scientist. Simulants/Bioinformants will help scientists to manage, process and analyze their data, based on knowledge specific to the context and the domai
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  • 24
    iAccess is a trust negotiation-based authorization service. It provides entities with the right to protect their own credentials and negotiate with remote (unknown) servers access to resources. iAccess works with X.509 and SAML standards.
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  • 25

    cerrla

    The CERRLA algorithm, developed by Sam Sarjant

    This project contains the files required to run the Cross-Entropy Relational Reinforcement Learning Agent (CERRLA) algorithm. Note that a copy of the JESS rules engine will also be required.
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