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One platform to build, fine-tune, and deploy ML models. No MLOps team required.
Access Gemini 3 and 200+ models. Build chatbots, agents, or custom models with built-in monitoring and scaling.
The Onyx Voice Control Panel is a voice-operated desktop control panel that can be configured to carryout multiple tasks at your voice command. Onyx is also loaded with a "dictation" mode that allows the computer's voice-responses to your commands.
AIML Verbot Converter - Converts AIML files to Verbot KnowledgeBase (VKB) files. Visit http://www.verbots.com/ and http://www.alicebot.org to learn more about AIML and Verbots. Implemented in C# (.NET).
StudyRobot used C#, based on Wondows. It's an AI program which can automatic study from the internet focused on a subject. It can talk with you and learned something from you. When it learned enough, it can answer questions about the subject.
With up to 25k MAUs and unlimited Okta connections, our Free Plan lets you focus on what you do best—building great apps.
You asked, we delivered! Auth0 is excited to expand our Free and Paid plans to include more options so you can focus on building, deploying, and scaling applications without having to worry about your security. Auth0 now, thank yourself later.
GameBots# is a client API written in C# for GameBots, a research-oriented platform for building artificially-intelligent autonomous agents for computer games.
Robot Controlling System (RCS) - is a .NET-oriented software group for controlling remote mechanical objects, debuging and programming them by .NET-languages
OpenIA is a proyect whit the thinking machine research objetive. The prexistings human brain knoledges are a base to it.
OpenIA es un proyecto que busca conseguir una máquina pensante basandose en los conocimientos preexistentes sobre la mente humana
EveAI processes the data assuming that it has already been read by a sensor.
Theoretically this should give it reflex behavior. Now the end product should be a self conscious machine future plans are to include the field of robotics.
In this project we develop algorithms that can solve a cooperative problem between four agent types, and their goal is to repair a surface time-efficiently, and a multi-agent simulator application to parametrize, animate, and test the solution.