9 projects for "computer science" with 2 filters applied:

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  • 1
    Codebase to Course

    Codebase to Course

    A Claude Code skill that turns any codebase into an HTML course

    Codebase to Course is an AI-powered development tool that converts any software repository into a fully interactive educational experience presented as a self-contained HTML course. It is implemented as a skill for Claude Code and is designed to help users understand how a codebase works without requiring a formal computer science background. The tool analyzes the structure and behavior of a project and generates a visually rich, scroll-based course that includes diagrams, animations, and contextual explanations. It pairs real code with plain-English interpretations, allowing learners to follow execution flows and grasp concepts intuitively. The generated course also includes interactive quizzes and glossary tooltips to reinforce understanding through application rather than memorization. ...
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  • 2

    dnrDALMAS

    A general-level Prolog implementation of the DALMAS architecture.

    ...For more information about dnrDALMAS, see the following technical report: Hjelmblom, M. (2008). Deontic action-logic multi-agent systems in Prolog. University of Gävle, Division of Computer Science; University of Gävle. http://urn.kb.se/resolve?urn=urn:nbn:se:hig:diva-1475 See also: Odelstad, J., & Boman, M. (2004). Algebras for Agent Norm-Regulation. Annals of Mathematics and Artificial Intelligence, 42(1), 141–166. http://doi.org/10.1023/B:AMAI.0000034525.49481.4a
    Downloads: 0 This Week
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  • 3
    Agent.GUI

    Agent.GUI

    The Project moved to github https://github.com/EnFlexIT/AgentWorkbench

    The project has moved to github https://github.com/EnFlexIT/AgentWorkbench Agent.GUI is a simulation framework and toolkit based on the JADE framework. It provides functionalities for time aspects, agent-environment interaction, visualization and load balancing, Furthermore, the included application focuses the usability for end users.
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  • 4

    april

    Simulating worlds in a computer

    The April project defines a set of C++ objects (World, Actor, Sensor, Reflex, Brain, Actuator, Event) that help simulate various environments. The world has an amount of energy that the user may use to create Actors and components while Actors may also create other Actors from their own energy. The code is structured in several layers: - april-core simply defines the library and the objects - april-gui builds on the concepts in april-core, giving a visual interpretation to the...
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  • 5
    Artificial life simulation where computer programs (virtual organisms or VOs for short) compete on a grid for computer time. May the most intelligent VO win!
    Downloads: 0 This Week
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  • 6
    This project aims to promote computer science. In the way of 'serious games', it will particularly help students to improve their computer skills. This project provides a framework to create space battles between AI.
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  • 7
    MILT is designed to facilitate research in imitation learning through first-person computer games. Featuring strategic, tactical and reactive modules, it allows developers to work with their preferred games or take advantage of integrated Quake2 support.
    Downloads: 0 This Week
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  • 8
    A simulation environment for 2D robots to interact and perform tasks in. Meant to be educational and demonstrate emergent behaviors. No download necessary! See demos on project website!
    Downloads: 0 This Week
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  • 9
    GameBots# is a client API written in C# for GameBots, a research-oriented platform for building artificially-intelligent autonomous agents for computer games.
    Downloads: 0 This Week
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