102 projects for "source code computer" with 2 filters applied:

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  • 1
    ...Obtaining the teachingbox: FOR USERS: If you want to download the latest releases, please visit: http://search.maven.org/#search|ga|1|teachingbox FOR DEVELOPERS: 1) If you use Apache Maven, just add the following dependency to your pom.xml: <dependency> <groupId>org.sf.teachingbox</groupId> <artifactId>teachingbox-core</artifactId> <version>1.2.3</version> </dependency> 2) If you want to check out the most recent source-code: git clone https://git.code.sf.net/p/teachingbox/core teachingbox-core Documentation: https://sourceforge.net/p/teachingbox/documentation/HEAD/tree/trunk/manual/
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  • 2
    MYRA

    MYRA

    A collection of ACO algorithms for the data mining classification task

    MYRA is a collection of Ant Colony Optimization (ACO) algorithms for the data mining classification task. It includes popular rule induction and decision tree induction algorithms. The algorithms are ready to be used from the command line or can be easily called from your own Java code. They are build using a modular architecture, so they can be easily extended to incorporate different procedures and/or use different parameter values. This project is now hosted at: https://github.com/febo/myra
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    Downloads: 4 This Week
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  • 3
    MATSim
    MATSim is a framework for building multi-agent transport simulations. MATSim has moved to GitHub: https://github.com/matsim-org/matsim Source code and newer releases are now hosted at GitHub!
    Downloads: 4 This Week
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  • 4

    dnrDALMAS

    A general-level Prolog implementation of the DALMAS architecture.

    DnrDALMAS is a Prolog module intended to be a general-level Prolog implementation of the abstract DALMAS (Deontic Action-Logic based Multi-Agent System) architecture. A DALMAS is regulated by a normative system based on an algebraic version of the theory of normative positions. For more information about dnrDALMAS, see the following technical report: Hjelmblom, M. (2008). Deontic action-logic multi-agent systems in Prolog. University of Gävle, Division of Computer Science; University of...
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    Secure File Transfer for Windows with Cerberus by Redwood

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  • 5
    ...For more information about the GeoHash algorithm go to (http://en.wikipedia.org/wiki/Geohash) Snapshot from source code are available at: https://github.com/astrapi69/jgeohash.git If you have suggestions or improvements of bugfixes please contribute back via github
    Downloads: 0 This Week
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  • 6
    Agent.GUI

    Agent.GUI

    The Project moved to github https://github.com/EnFlexIT/AgentWorkbench

    The project has moved to github https://github.com/EnFlexIT/AgentWorkbench Agent.GUI is a simulation framework and toolkit based on the JADE framework. It provides functionalities for time aspects, agent-environment interaction, visualization and load balancing, Furthermore, the included application focuses the usability for end users.
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  • 7
    INGENIAS Development Kit (IDK) is a framework for analysis, design and implementation of multi-agent systems (MAS). It is based on the specification of MAS meta-models, from which tools such as the model editor and code generation are generated.
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    Downloads: 3 This Week
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  • 8
    JasonRescue
    Jason (AgentSpeak) implementation for Robocup Rescue, including launcher, TCP/UDP connection and agents for FireBrigade, FireStation, AmbulanceTeam, AmbulanceCenter, PoliceForce and PoliceStation.
    Downloads: 0 This Week
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  • 9

    april

    Simulating worlds in a computer

    The April project defines a set of C++ objects (World, Actor, Sensor, Reflex, Brain, Actuator, Event) that help simulate various environments. The world has an amount of energy that the user may use to create Actors and components while Actors may also create other Actors from their own energy. The code is structured in several layers: - april-core simply defines the library and the objects - april-gui builds on the concepts in april-core, giving a visual interpretation to the...
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    Custom VMs From 1 to 96 vCPUs With 99.95% Uptime

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  • 10

    L.I.D.I.A

    L.I.D.I.A is a chatterbot developed in Ruby implementing AIML

    Acording to Wikipedia chattetbot is: "a computer program designed to simulate an intelligent conversation with one or more human users via auditory or textual methods, primarily for engaging in small talk". Main objective of project L.I.D.I.A was to create fully operational chatterbot implementing AIML with working dataset. AIML interpreter, is developed in Ruby 1.8. Two datasets were developed. First called "Lidia" - your personal assistant, and second called "Mr. Grape F." which was...
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  • 11
    Artificial life simulation where computer programs (virtual organisms or VOs for short) compete on a grid for computer time. May the most intelligent VO win!
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  • 12
    Java JNI API for morphological analysis of Russian. Note: C++ JNI code and the core code is at the project http://sourceforge.net/projects/seman/ .
    Downloads: 0 This Week
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  • 13
    Master's Thesis subject: "Knowledge repositories for effective and secure services executing in agent environment." Goal: Developing optimal method for storing knowledge in distributed agent applications. Java code + LaTeX documents.
    Downloads: 0 This Week
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  • 14
    JSaverStorage
    Multi-agent system that helps to create fail-safe distributed storage in SOHO LAN. Source code has been published to GitHub: https://github.com/savermyas/JSaverStorage
    Downloads: 0 This Week
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  • 15
    Computer System for Adaptive Intelligent Life :: seeks to create a software system that is capable of learning. The project's ultimate goal is to further the ability of software to both adapt to individual users, and to respond their needs.
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  • 16
    This project aims to promote computer science. In the way of 'serious games', it will particularly help students to improve their computer skills. This project provides a framework to create space battles between AI.
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  • 17
    Argorha Pathfinding is an algorithm which permit you to find your way into a polygon soup ( 3D world ) efficently by precalculating a system of sectors and portals. AStar included. Demo in Download section, code on SVN.
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  • 18
    MILT is designed to facilitate research in imitation learning through first-person computer games. Featuring strategic, tactical and reactive modules, it allows developers to work with their preferred games or take advantage of integrated Quake2 support.
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  • 19
    A simulation environment for 2D robots to interact and perform tasks in. Meant to be educational and demonstrate emergent behaviors. No download necessary! See demos on project website!
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  • 20
    This is a fork of the JollyNinja Bot for Robocode. The project intends to document JollyNinja's source code, make it work in teams and provide a solid API to base other Bots on, especially TeamRobot based bots.
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  • 21
    GameBots# is a client API written in C# for GameBots, a research-oriented platform for building artificially-intelligent autonomous agents for computer games.
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  • 22
    LibSeris is a set of common code for controlling the Seris class of inexpensive personal robots, also created by this project.
    Downloads: 0 This Week
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  • 23
    This package contains code for the game of EasyGo, a modified version of the original game of go. This package provides a simple API so that the users can code and test their own players. Thus one can not only play, but also program their own players.
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  • 24
    The project is aimed at automatic target following using a camera , a computer vision system and a microcontroller that moves the cam. The project should mainly work under linux and it might be ported into windows,
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  • 25
    The Guiey project is an attempt to develop a system for graphical user interface scripting and testing in Java. Guiey will use a computer by seeing, typing, and clicking - just like a human user.
    Downloads: 0 This Week
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