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Bubble Pond is a simple artificial life program that simulates bubble organisms that bounce around on the surface of a pond, eating and digesting different types of food, and reproducing both sexually and asexually.
Comprehensive agent-based e-commerce system realizing price negotations and combining: (a) adaptability and intelligence (change strategy according to history of purchases), (b) mobility (based on transfer of negotation modules and agents).
Elysia is an attempt to study the complex process behind decision making in neural systems. An evolved entity approach is used to converge on an 'intelligence' solution through genetic algorithms as well as adaptable models of distributed 'thinking'.
The source code of the Brainstormers' RoboCup champion team 2005 has been made publicly available at the end of 2005. That source code release contains also a lot of our results in applying Reinforcement Learning in the simulated soccer domain.
Multi-agent system that helps to create fail-safe distributed storage in SOHO LAN.
Source code has been published to GitHub:
https://github.com/savermyas/JSaverStorage
JNOMO is a Jean Plugin for providing more expresiveness in its rule language. This plugin allows for retracting or priorizing rules, removing facts as a rule consecuence or even asking for the "unspecified" information into Knowledge Base.
An AIML Interpreter written in PHP with MySQL. Have your own chatbot on your website, the chat engine is writen in PHP, with the AIML initially parsed into a MySQL database. If you would like a demo or more info please visit http://www.program-o.com
THIS PROJECT HAS NOW BEEN MOVED TO https://github.com/Program-O/Program-O
POGA - Parameter's Optimization by Genetic Algorithm - Developed by Leonardo Santos (LAC-INPE :: santoslbl@gmail.com) and José Miranda (IF-UFBA :: vivas@ufba.br). 114 Downloads of the first version. Second version avaliable.
Agent inter-platform mobility service for the well-known JADE agent platform. This service allows software agents to move from one execution platform to the next, carrying their own data and state, and resuming their execution upon arrival.
Attimas-os is an open Source project for artificial inteligence develpment tools This is a component-based toolkit enabling rapid development of FIPA compliant agents.It must supports the majority of the FIPA Experimental specifications
HealthAgents is an open source web-based distributed decision support system (DSS)
which provides hospitals and organisations with a reliable tool to aid in the diagnosis of brain tumours and their prognosis aiming to avoid invasive surgical
procedures
This project has been renamed to oooark. Old file releases will still be available here. uvsim is a project focused on enabling algorithm development for unmanned systems. It is being constructed to provide an identical interface to simulations and h
The FlashServer is a part of the MASSim project of the Computational Intelligence Group at the TU Clausthal, Germany and his main task is the visualization of the games as Flash videos.
Currently the FS is not in use during the Multi-Agent Contest.
JAVA based tool for easy and realtime monitoring (RTM) of data streams or groups of data streams. This tool makes it easy to monitor inherent distributed or multi-threaded applications like e.g. agent systems, financial data, logistics, RFID Systems
A demonstration of the result of using an agent based approach in software. Shows a swarm of icons representing agents that follow user selected rules.
sciSoccer is a framework to develop strategies for soccer playing robots like RobotCup. It is composed by libraries for robot communication, video capturing, image recognition, strategy implementation and a graphical user interface.
Spyse is a software framework for building multi-agent systems. It allows Python developers to build distributed intelligent systems of multiple cooperative agents based on FIPA, OWL, SOA and many others. Spyse is designed for ease-of-use and fun.
PlexBench is a cross-platform, web-enabled, analysis tool that is driven by a scalable backpropagation feed-forward neural network. It uses embedded Perl for scripting and is written in the style of an in-process Component Object Model (COM) C++ program.
A Checkers game implementation in Java that is optimized for AI's. It includes a basic GUI and a trainer for learning AI's. This started as a Checkers program for a Checkers AI contest in the Stanford EPGY 2008 summer AI course.
An attempt to develop some algorithms to solve coalition formation problems and then to find a way to build an agent that is capable of deceiving (even) in cooperative scenarios
Computer System for Adaptive Intelligent Life :: seeks to create a software system that is capable of learning. The project's ultimate goal is to further the ability of software to both adapt to individual users, and to respond their needs.