Showing 5 open source projects for "one time pad"

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  • 1
    ULID-Ada

    ULID-Ada

    Implementation of ULID in Ada

    A ULID code (Universally Unique Lexicographically Sortable Identifier) is a combination of a 48-bit time stamp (most significant part, with a millisecond accuracy), and a 80-bit random number (least significant part), totalling 128 bits, that is 16 bytes (octets). The package ULID provides two functions Generate. One function produces a 128-bit number that can be output (for instance) in the UUID format. One function produces a string in the Base32 format (Crockford variant) - the preferred...
    Downloads: 2 This Week
    Last Update:
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  • 2
    rufascube

    rufascube

    Unique 3D slider puzzle that looks like a rubics cube.

    This is NOT another Rubic's Cube. It's a much simpler slider puzzle that is incrementally solvable. A 3x3x3 arrangement of cubelets with the center one missing allows sliding permutations. After a randomization, the goal is to restore the cube to its original configuration based on color and alphabetic hints. Written in Ada and compiles on Windows, OS-X or GNU/Linux. Nice laptop controls and support for Mac Retina displays. Requires OpenGL v3.3, and on Macs a recent version of OS-X. Now...
    Downloads: 0 This Week
    Last Update:
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  • 3
    Engine_3D

    Engine_3D

    A real-time 3D engine for DOS-talgics (see GLOBE_3D for new stuff !)

    Engine_3D is a real-time 3D engine project grabbed from my old data. The entire 3D rendering is pure software: no OpenGL or the like, no 3D graphics card acceleration! And: Engine_3D is completely programmed in Ada. Some parts of the 3D engine, like the animated bump mapping, are still waiting to be ported to my newer 3D project, GLOBE_3D !... DOS and Linux versions available. Remarks for the DOS version: It is also a funny example of a game system almost fully in Ada, including...
    Downloads: 0 This Week
    Last Update:
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  • 4
    GReeTinGS - GReeTinGS is a Real Time Generic Scheduler GreeTingS is an Ada library which intends to provide a generic API to schedule real time tasks using various algorithms. The library contains a few algorithms (RM, EDF, LLF) and is easily extendable
    Downloads: 0 This Week
    Last Update:
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  • 5
    G3C provides the main features for 3D-game developers: 3D rendering engine based on openGL, collision detection, physical rules, p2p network... A game-sample will be avaible, binding a wargame, a flight simulator, a first person shooter, a MMOG...
    Downloads: 0 This Week
    Last Update:
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