Showing 13 open source projects for "assets"

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  • 1
    Anodyne 1 Repo

    Anodyne 1 Repo

    Action-adventure game originally released in 2013

    Anodyne is a surreal action-adventure game originally released in 2013 by Analgesic Productions. The 1-Repo is the open source release of the game’s source code, assets, level editor etc, so users can build, modify, or examine the game. The game features exploration, puzzles, a broom as a tool/weapon, top-down rooms, dreamlike narrative and atmosphere, and pixel-art graphics. This is all of the original music source files which you can open in REAPER and play back using the free sfz plugin with some freely available soundfont files. ...
    Downloads: 0 This Week
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  • 2
    as3swf

    as3swf

    Parse, create, modify and publish SWF files

    ...It gives programmatic access to SWF structure (tags, binary content, shapes, actions, etc.), and allows developers to read SWF files, manipulate them in code (e.g. change shapes, embed assets, alter frame data), and write them back out. as3swf is released under the MIT license. Parse, create, modify and publish SWF files. Modify SWF content: insert, remove, or alter tags or objects within the SWF.
    Downloads: 0 This Week
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  • 3
    flump

    flump

    Exports Flash .FLAs to GPU-friendly formats

    Flump is a toolchain for converting Flash timeline animations into lightweight runtime formats suitable for games. It allows artists to design animations in Adobe Flash (now Animate) and export them for playback in game engines using ActionScript, Java, or other runtimes. This helps maintain smooth vector animations with minimal performance cost, particularly for mobile and web games.
    Downloads: 0 This Week
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  • 4
    Juicy Breakout
    Juicy Breakout is a demo/example game created by grapefrukt (Martin Jonasson & Petri Purho) to explore and demonstrate “juiciness” in game feel, how small visual, animation, and feedback effects make a game feel more responsive, alive, and engaging. It’s built in ActionScript (Flash) and uses grapefrukt’s own libraries (grapelib) to handle game framework, input, rendering, etc. The demo showcases a Breakout-style (brick-breaking) game but with extra polish, effects, easing, cascading...
    Downloads: 2 This Week
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  • 5
    DragonBonesAS

    DragonBonesAS

    DragonBones ActionScript Runtime

    DragonBonesAS is a skeletal animation framework for ActionScript 3 and Flash, designed to simplify the implementation of complex 2D animations. It separates the animation data from display logic, allowing developers to reuse assets, blend animations, and reduce draw calls. DragonBones supports the creation of character rigs, timelines, and inverse kinematics, making it popular in Flash-based game development.
    Downloads: 9 This Week
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  • 6
    SWFWire

    SWFWire

    Flash Development Tools

    SWFWire is a set of open-source ActionScript 3 libraries and tools for parsing, editing, and generating SWF files. It’s designed to help developers analyze Flash content, extract embedded assets, or build SWFs programmatically. This project is especially useful for reverse engineering Flash files or building custom Flash pipelines, and includes a visual decompiler/editor.
    Downloads: 0 This Week
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  • 7
    Glitch Avatars

    Glitch Avatars

    Art and source for Glitch's customizable avatars

    glitch-avatars is a collection of art assets, animation, and source code for the customizable avatar system used in the MMO game Glitch by Tiny Speck. It includes illustrations, animation frames, and data that describe avatar features, enabling avatars to be customized in clothing, appearance, and animations. It was released as part of Tiny Speck’s effort to preserve the game’s assets when the game shut down.
    Downloads: 0 This Week
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  • 8
    Glitch Items

    Glitch Items

    Items, Inhabitants, and other Glitch game assets

    ...It's not a standalone software product in the sense of a runnable engine, but rather a repository of game content and data used by the Glitch client. All files are provided AS-IS. Tiny Speck cannot provide any support to help you bring these assets into your own projects. Many of these files are not structured in a standard, straightforward way, and they may take a bit of your time and work to understand. The Glitch logo and trademark are not among the things we are making available under this license. Only items in the files explicitly included herein are covered.
    Downloads: 0 This Week
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  • 9
    Zoe

    Zoe

    Zoë is an open source tool for generating spritesheet images

    Zoë is an open-source tool in the CreateJS suite that enables illustrators to generate spritesheet images and animation frame data from SWF files, facilitating seamless workflow between Flash authoring and HTML5/EaselJS animation. Zoë is designed to work with any AS3 SWF file version 9 or greater. It's best practice to have all your animations on the root timeline, and use labels to identify your different animations or frames. To begin, simply drag a swf file into Zoë, and click Export to...
    Downloads: 0 This Week
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  • 10

    FlashDevelop Assets Packager Plugin

    FlashDevelop plugin to make assets library swc and swf.

    AssetsPackager is a plugin for the FlashDevelop( http://www.flashdevelop.org ). When you install AssetsPackager Plugin, you can simply right-click on folder and select "Package assets" to generate assets library SWF, SWC, and AS3 code for embedding assets. Video Tutorials http://youtu.be/LvWUuh4yQdE
    Downloads: 0 This Week
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  • 11
    Grapefrukt Export

    Grapefrukt Export

    Set of actionscript tools to export animations and graphic assets

    Grapefrukt-export is a suite of ActionScript tools aimed at exporting animations and graphical assets created in Flash authoring environment to other more usable formats. It lets authors extract sprites, movie clips, fonts etc., generating sheets, transparent images, animation keyframes data etc., so assets can be used outside of Flash, in different pipelines. Exports Sprites to transparent pngs. Exports MovieClips to animation sheets.
    Downloads: 0 This Week
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  • 12

    Se7enLibs (AS3)

    AS3 Utilities library (Games Development Framework)

    This library has a collections of classes which are more often used in Game programming. This is culmination of 2+ yrs experience in game programming. The library includes classes from range of ResourceManager (to load & store assets) to AMF connection package & an Isometric engine. It also has a physics engine, which is not completed yet.
    Downloads: 0 This Week
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  • 13
    BulkLoader

    BulkLoader

    A bulk loading library for Actionscript

    BulkLoader is a minimal ActionScript 3 (AS3) library intended to simplify the process of loading and managing multiple assets (images, SWFs, XML, sounds, etc.) in Flash/AIR projects. It provides a unified interface to deal with different content types, handles connection pooling, progress reporting, caching, retries, priority, and other conveniences so developers spend less effort coordinating many concurrent loads. Statistics about loading (latency, speed, average speed).
    Downloads: 0 This Week
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