Showing 23 open source projects for "animations"

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  • 1
    Fanvas

    Fanvas

    Fanvas is a tool which can turn flash into canvas animation

    Fanvas is a tool by Tencent that allows users to convert SWF (Flash) animations into HTML5 canvas animations. It consists of two parts: a parser implemented in ActionScript that reads the SWF file and exports JSON. It also provides a JavaScript runtime library that interprets that JSON and renders the animations via the HTML5 canvas. It aims to support vector and bitmap content. It reduces the file size of the exported animations, and provides efficient playback through techniques like dirty‐region detection.
    Downloads: 1 This Week
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  • 2
    flump

    flump

    Exports Flash .FLAs to GPU-friendly formats

    Flump is a toolchain for converting Flash timeline animations into lightweight runtime formats suitable for games. It allows artists to design animations in Adobe Flash (now Animate) and export them for playback in game engines using ActionScript, Java, or other runtimes. This helps maintain smooth vector animations with minimal performance cost, particularly for mobile and web games.
    Downloads: 0 This Week
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  • 3
    Juicy Breakout
    ...It’s built in ActionScript (Flash) and uses grapefrukt’s own libraries (grapelib) to handle game framework, input, rendering, etc. The demo showcases a Breakout-style (brick-breaking) game but with extra polish, effects, easing, cascading animations, sound, and visuals that exaggerate response so you feel every bounce, paddle movement, and collision. The source is under the zlib license, allowing free use and modification.
    Downloads: 3 This Week
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  • 4
    DragonBonesAS

    DragonBonesAS

    DragonBones ActionScript Runtime

    DragonBonesAS is a skeletal animation framework for ActionScript 3 and Flash, designed to simplify the implementation of complex 2D animations. It separates the animation data from display logic, allowing developers to reuse assets, blend animations, and reduce draw calls. DragonBones supports the creation of character rigs, timelines, and inverse kinematics, making it popular in Flash-based game development.
    Downloads: 11 This Week
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  • 5
    DesignPanel

    DesignPanel

    DragonBones DesignPanel

    DragonBones DesignPanel is the visual editor component of the DragonBones skeletal animation system. Developed as a Flash application, it enables artists to rig 2D characters, set up bones, mesh deform, and build complex animations. It exports animation data in JSON format for use with various runtimes. DesignPanel played a major role in democratizing bone-based 2D animation in Flash game development.
    Downloads: 0 This Week
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  • 6
    scratch-flash

    scratch-flash

    Legacy Flash-based version of the Scratch programming editor

    Scratch Flash is the legacy version of the Scratch visual programming environment used to teach coding through creative projects and animations. Developed using Adobe Flash, it was the original engine powering Scratch 2.0. Although deprecated and replaced by Scratch 3.0, this version remains available for archival and historical purposes or for environments still supporting Flash.
    Downloads: 12 This Week
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  • 7
    GreenSock AS3

    GreenSock AS3

    Public repository for GreenSock's ActionScript 3 libraries

    The public repository for GreenSock’s ActionScript 3 animation libraries (such as GSAP’s TweenLite, TweenMax, and LoaderMax), widely used for creating rich animations in AS3 projects. Public repository for GreenSock's ActionScript 3 libraries like GSAP (TweenLite, TweenMax, etc.) and LoaderMax. For AS2, see the GreenSock-AS2 repository and for JavaScript, see the GreenSock-JS repository. LoaderMax for managing asset loading. Well‑documented and highly modular libraries.
    Downloads: 1 This Week
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  • 8
    Glitch Client

    Glitch Client

    Source for the Flash-based Glitch client

    ...The client code was later released as part of the asset archive after the game shut down. Networking / protocol logic to sync with game servers, update game state etc. (though server code is separate). Asset loading and display: integrating graphics/animations, locations, items etc. in the client view.
    Downloads: 0 This Week
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  • 9
    away3d-core-fp11

    away3d-core-fp11

    Away3D engine for Flash Player 11

    Away3D Core FP11 is a real-time 3D graphics engine for Flash Player 11 that leverages Stage3D for GPU acceleration. It provides a powerful framework for rendering 3D models, animations, lighting, and materials within ActionScript 3 applications. Ideal for interactive media, games, and visualizations, Away3D simplifies working with 3D scenes in Flash and supports common file formats like OBJ and MD5.
    Downloads: 0 This Week
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  • 10
    Glitch Avatars

    Glitch Avatars

    Art and source for Glitch's customizable avatars

    glitch-avatars is a collection of art assets, animation, and source code for the customizable avatar system used in the MMO game Glitch by Tiny Speck. It includes illustrations, animation frames, and data that describe avatar features, enabling avatars to be customized in clothing, appearance, and animations. It was released as part of Tiny Speck’s effort to preserve the game’s assets when the game shut down. The server-side code that turned all of the avatar configurations into the sprites used by the game. The glitch-client repository contains the original implementation of the Vanity and Wardrobe.
    Downloads: 0 This Week
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  • 11
    Glitch Items

    Glitch Items

    Items, Inhabitants, and other Glitch game assets

    Glitch-items is part of the Glitch game’s asset / source code archive by Tiny Speck; it contains definitions, data, and ActionScript source code for “items, Inhabitants, and other assorted things” from Glitch. It's not a standalone software product in the sense of a runnable engine, but rather a repository of game content and data used by the Glitch client. All files are provided AS-IS. Tiny Speck cannot provide any support to help you bring these assets into your own projects. Many of these...
    Downloads: 0 This Week
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  • 12
    Zoe

    Zoe

    Zoë is an open source tool for generating spritesheet images

    Zoë is an open-source tool in the CreateJS suite that enables illustrators to generate spritesheet images and animation frame data from SWF files, facilitating seamless workflow between Flash authoring and HTML5/EaselJS animation. Zoë is designed to work with any AS3 SWF file version 9 or greater. It's best practice to have all your animations on the root timeline, and use labels to identify your different animations or frames. To begin, simply drag a swf file into Zoë, and click Export to create a SpriteSheet. Zoë and Easel support custom registration points on images. To define one, simply place an empty clip on your timeline labeled registrationPoint. If needed, you can also define multiple points per file.
    Downloads: 0 This Week
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  • 13
    Hungry Hero

    Hungry Hero

    Hungry Hero is an open source Flash game built on Starling Framework.

    Hungry Hero is an open source Flash game developed with the Starling Framework, designed as an educational example for developers interested in Stage3D and GPU-accelerated game development. The game demonstrates how to leverage Starling’s features to create smooth, hardware-accelerated 2D experiences while maintaining cross-device compatibility through Adobe AIR and Flash. It showcases core concepts such as handling textures, sprite sheets, parallax backgrounds, and collision detection,...
    Downloads: 0 This Week
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  • 14
    Grapefrukt Export

    Grapefrukt Export

    Set of actionscript tools to export animations and graphic assets

    Grapefrukt-export is a suite of ActionScript tools aimed at exporting animations and graphical assets created in Flash authoring environment to other more usable formats. It lets authors extract sprites, movie clips, fonts etc., generating sheets, transparent images, animation keyframes data etc., so assets can be used outside of Flash, in different pipelines. Exports Sprites to transparent pngs. Exports MovieClips to animation sheets.
    Downloads: 0 This Week
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  • 15
    Books (zengfeng)

    Books (zengfeng)

    Collection of scanned/digitized books, tutorials, and source code

    The “books” repository is a collection of scanned / digitized books, tutorials, source code and documents related to Flash / ActionScript 3.0 and graphics/game programming. It includes Chinese translations and source code for AS3 animation, Stage3D tutorials, 3D mathematics, etc. It is more of a resource repository than a software product.
    Downloads: 0 This Week
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  • 16
    Flare

    Flare

    Flare is an ActionScript library for creating visualizations

    Flare is an ActionScript library for creating data visualizations in the Flash Player. It spans from simple charts (bar, line, pie, etc.) up to complex interactive and animated visualizations. It supports data management, visual encoding, animations, and interactive behaviors so that users/developers can build expressive, dynamic visual data displays in Flash. Flare is an ActionScript library for creating visualizations that run in the Adobe Flash Player. From basic charts and graphs to complex interactive graphics, the toolkit supports data management, visual encoding, animation, and interaction techniques.
    Downloads: 2 This Week
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  • 17
    Emotive and Affective Captioning Tool (EnACT) is a software designed for creating animated text captions. These captions provide viewers with more than just dialogue; they convey the emotional aspects of the dialogue as well as background music through various animations. EnACT is user-friendly and can be used by all audiences.
    Downloads: 1 This Week
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  • 18
    Flint

    Flint

    Actionscript 3 Particle Engine for Flash and Flex

    Flint is an ActionScript 3 particle engine designed for creating rich particle effects in Flash and Flex applications, providing tools for animations like fire, smoke, and explosions. This first tutorial will introduce the basics of Flint through a project to create a snow effect. Our effect will be snow flakes drifting down the screen. Each snow flake will be a particle in our particle system. If you want to see the final effect, scroll to the bottom of the page. This tutorial works with version 4.0.0 of the Flint library. ...
    Downloads: 2 This Week
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  • 19
    Redblox is a Flash AS3 framework that creates an XML blueprint of everything on your site. This XML blueprint is used by the framwork to recursively build everything. Developed to access every item on your website with a simple CTRL+CLICK.
    Downloads: 0 This Week
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  • 20
    Tutorial to teach people how to play game of Go (see http://en.wikipedia.org/wiki/Go_%28game%29). Does not use any words - only numbers and animations.
    Downloads: 0 This Week
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  • 21
    AnimationPackage is an ActionScript 2.0 library compatible to Flash Player 6 and above. It helps Flash developers to create powerful, maintainable animations in an efficient and easy way, resulting in small file sizes.
    Downloads: 0 This Week
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  • 22
    Sandy is a 3D library written in ActionScript2. The goal of the library is to provide a complete and user friendly API to manage 3D animations in Flash. You can see the complete information on the official website : http://www.flashsandy.org
    Downloads: 0 This Week
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  • 23
    A simple, pluggable isometric engine for SWF. Yanime handles the isometric world, leaving artwork / animations to implementors - allowing isometric worlds / apps to be created easily without bothering with isometric engine stuff.
    Downloads: 0 This Week
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