Showing 3 open source projects for "alchemy"

View related business solutions
  • $300 Free Credits to Build on Google Cloud Icon
    $300 Free Credits to Build on Google Cloud

    New customers can spin up VMs, build with AI, and query data at no cost.

    Put your $300 in credit toward real workloads, then keep building with free monthly usage for 20+ products. No commitment and no charge until you upgrade.
    Start Free
  • Custom VMs From 1 to 96 vCPUs With 99.95% Uptime Icon
    Custom VMs From 1 to 96 vCPUs With 99.95% Uptime

    General-purpose, compute-optimized, or GPU/TPU-accelerated. Built to your exact specs.

    Live migration and automatic failover keep workloads online through maintenance. One free e2-micro VM every month.
    Try Free
  • 1
    CrossBridge-Community

    CrossBridge-Community

    C/C++ Compiler for the ActionScript Virtual Machine (AVM2)

    Previously codenamed "FlasCC" and "Alchemy," CrossBridge provides a complete BSD-like C/C++ development environment based on GCC that lets you compile your C/C++ code to target the Adobe Flash Runtimes (Flash Player and AIR). With CrossBridge you can port almost any existing C/C++ code to the web, across browsers. Forum: http://forum.crossbridge.io/ GitHub - SDK Source: https://github.com/crossbridge-community/crossbridge/ GitHub - Issue Tracker: https://github.com/crossbridge-community/crossbridge/issues GitHub - Wiki: https://github.com/crossbridge-community/crossbridge/wiki GitHub - Examples: https://github.com/crossbridge-community Demo: http://www.vpmedia.hu/crossbridge/neverball Tutorials: https://www.adobe.com/devnet/tagsearch.tsb.prod-_sl_flascc_v_.tse.html http://bruce-lab.blogspot.hu/2014/01/crossbridgeflascc-resources-collection.html https://tv.adobe.com/watch/max-2013/from-c-to-flash-the-power-of-the-adobe-flash-c-compiler/
    Downloads: 4 This Week
    Last Update:
    See Project
  • 2
    Standing Wave 3

    Standing Wave 3

    Flash ActionScript3 dynamic audio library

    Standing Wave 3 is an ActionScript 3 audio library that provides high-level control over the Flash Player’s SampleDataEvent API for streaming audio output. It builds on the foundation of Standing Wave 2 but has been extensively refactored, with its core sample storage and manipulation routines rewritten using Adobe Alchemy for significant performance improvements. Originally derived from the audio engine used in the Noteflight Score Editor, the library allows developers to combine and chain together audio sources, filters, and sequences to create dynamic, real-time sound experiences. Supported audio sources include MP3s, WAV files, and algorithmic generators, while filters enable effects such as echo, equalization, and envelope shaping. ...
    Downloads: 0 This Week
    Last Update:
    See Project
  • 3
    World Construction Kit (WCK)

    World Construction Kit (WCK)

    Box2d Flash Alchemy Port + World Construction Kit

    WCK (World Construction Kit) is an ActionScript 3 physics engine built as a port of Box2D (with Flash Alchemy in mind). It provides tools for building simulated worlds with rigid bodies, shapes, collision detection, joints, gravity, etc., embedded into Flash/AIR environments. It aims to integrate Box2D-style physics decently with Flash, allowing developers to assemble physics scenes (“worlds”), define shapes, manage simulation steps, and run demos.
    Downloads: 0 This Week
    Last Update:
    See Project
  • Previous
  • You're on page 1
  • Next