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As a homework we had to develop a game to implement in Java. We choose Zatacka and the results of our homework will soon be online. So, the actual version doesn't even work (no collision detection).
If anybody wants to advance or document it (there are lots of things to advance like properties, network functionality, etc.) feel free to do this.
This is an improved version of the older game Zatacka, with a few new features such as a possibility to boost the speed of your curve for a few seconds, or a ghost mode (or crossing-the-border-leads-you-to-opposite-border-mode).
PsyKurve is a highly enhanced remake of Zatacka, a very simple multiplayer game from the 90's. Each player goes tracing a snake-like 'kurve' and must avoid crashing into other kurves (or into walls). This game features joystick support, maps, etc
Zatacka is open-source clone of classical dos game Achtung die Kurve. You handle the line using two keys or mouse buttons (to turn left and right) and you must sidetrack lines of other players and, of course, hit on wall or barrier. Who survives longest
Makata is a macOSX port of Zatacka a multi-player arcade game where snakes paths grow and must not intersect other paths. An Artificial Intelligence computer player has been programmed as well.