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Do you enjoy the fun of playing Risk but you've often felt limited by its simplicity? Are you curious about wargames but daunted by complex rules and extreme realism?
Then Retaliation is the game for you: easy to learn, fast to play and yet challenging and never repeating.
Retaliation is being developed both as a boardgame and as a computer game.
The Scenario editor has been developed and made available as open source. The AI editor is being developed.
A new Retaliation game...
This project strives to create a framework for the rapid development of custom tools for table top, LARP and wargames. The primary purpose is to make those tools available on web format compatible with the iPhone Android, and other mobile platforms.
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Regimental Command is a generic armored combat system being developed with the Simple DirectMedia Layer (SDL). The goal is to create a cross-platform system that can be used to develop a variety of turn-based and real-time wargames.
The aim of this project is to provide a set of tools for use with the various sets of wargames rules produced by Two Hour Wargames. Currently a mission generator for the Vietnam set FNG is available, with a random squad generator to follow.
Generic Roster Generator. GRoG automates the process, often complex and error prone, that every boardgames and wargames player knows very well: the construction of rosters.
Mapbox - Wargame map tool intended for e-play of table top wargames. It will allow creation of maps, positioning of units, measuring distances (line-of-sight and on the ground), and the recording of visible and hidden locations.
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This project is aimed to create a collection of classes that, being a layer on the top of SDL library, give the programmer helpers to create wargames. For example, some classes are related to hex map structure, others to scroll view or die rolls.
A mod based on GW's Warhammer and Warhammer 40,000 wargames for the VASSAL Engine. They will be released as two mods, with hope of a LOTR: Battle Games mod being made soon.
SWATT (Secure Wargame AdminisTration Tool) Is a program designed for wargames in order to allow a secure remote backdoor, to prevent from getting locked out in a critical moment.
The Game Engine will be a library and program for computerizing games, especially board wargames. The final implementation will be able to support many common gaming mechanism "out of the box", plus will have hooks for user created extensions including AI
War games demos. These demos mainly shows coding of game logic, A.I., physics and basic game structure. In these demos we've tried show clean game logic code without powerful graphics. Demos use ONLY own and/or open source libraries.
An engine for playing digitized versions of common tabletop wargames. Different rulesets are possible. Will not distribute with any rulesets of existing games.
The Army Creation Set is designed to make it easy to create and edit army lists for miniature wargames such as Warhammer 40,000, Warhammer Fantasy, Warmachine, etc. Using TACS, there is no need to worry about points costs!