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Classes and functions to allow exporting of lights, brushes, static meshes to t3d files to import into the UDK editor. Great for procedural and code generated levels!
T3D (Tiny3D) is a framework to quickly build interactive 3d applications using the OpenGL as a backend. With its documentation it could be used by people that want to learn how a 3d application works.
A flexible and dynamic multimedia engine designed around OpenGL, OpenAL, SDL and written in C++. Modules are designed to be independent of each other thus creating an easy framework for a 3D/2D game or multimedia application.
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ASEtoT3D is an application that converts (most) 3DS Max ASE (Ascii Scene Export) files into Unreal T3D brushes, and importantly, correctly preserves the texture coordinates so that the brush does not need to be re-textured.